5e Wizard Spells

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Wizard Spells

0-Level Spells

Abjur
  • Arcane Deflection With a wave of your hand, you create a barrier of arcane energy to deflect attacks.
  • Astral Barrier Reinforce yourself with starstuff to blunt an incoming attack.
  • Attribute Shield Add a target/caster’s attribute as temporary health through sacrifice one for the other.
  • Elemental Aegis You protect a creature with a subtle magic ward.
  • Furious Charge You create a shield of force on your shoulder and ram it into your foes.
  • Glyph Trap You cast a glowing pool of magic upon the ground by drawing a glyph with paint, or something that can mark a surface, that damages and hinders anyone who wanders through or is pushed into it.
  • Haeptic Counter You focus on the energy kept within you and release it in a defensive manner.
  • Spectral Shield You invoke a minor protective force to grant yourself a +1 bonus to your AC.
  • Static Armor You generate a shocking aura on a willing creature's armor that damages attackers.
  • Temporal Blur You briefly glimpse the future, which allows you to narrowly evade an attack.
  • Temporal Rift Reduce the movement speed of a target
  • Time Stride You stop time long enough to move around
  • Vortex Gaze The target is forced to look into your eyes and is shown an image of the Vortex itself
Conj
  • Blink, Variant Teleport yourself
  • Clothes Beam Cast a beam of whirling cloth to cause a creature to be clothed.
  • Conjure Object Create a small object in your hand.
  • Dark Chain You attempt to pull a creature towards the ground, damaging them in the process.
  • Drop the Bass
  • Earthen Servant You summon a small creature made out of earth.
  • Firebrand You throw a small shining ball of fire at a creature within range that brands it with your mark.
  • Flash Powder A burst of powder that explodes, confusing and harming a creature within range.
  • Force Whip Create a magical whip you can wield as a weapon.
  • Gurgle Spit a ball of animated poison.
  • Homing Needles You create and launch a barrage of flying, magical needles at a creature of your choice that you can see within range.
  • Ice Blade With a couple quick movements, you pull a sword made from solid ice from thin air that lasts for the duration.
  • Luis Gustavo's Aura of Blades Aura of blades, a defensive cantrip that will teach foes to keep their distance
  • Manic Manacles You cause heavy black chains to encircle a creature you can see within range.
  • Minor Step A quick, short range teleport.
  • Minor Summoning Summon a small fey spirits to your aid
  • Minor Telekinesis You temporarily gain the ability to move small objects or creatures with your mind.
  • Minor Telekinetic Field A minor telekinetic field centered on the caster that allows the manipulation of entities up to a certain combined weight within its range.
  • Obvious Banana You conjure a used banana peel to knock prone a bipedal creature.
  • Pseudopod Strike An ooze-themed melee cantrip
  • Shiver You harness a piece of the void to teleport an object.
  • Short Warp You jaunt through space a short distance.
  • Snowy Barrage A barrage of snowballs erupt from your hands
  • Summon Cell You can imprison your enemies for an hour
  • Summon Food Summon ze consumptibles to your location for yourself and your compatriots.
  • Summon Spirit Drink up me hearties, yo ho!
  • Thaumophone Conjure a magical synthesizer to augment your performances.
  • Token Manifest a small token in your hand.
  • Veitch's Marvellous Letter You conjure a letter with up to 150 words written in it. It flies to a target that you designate at a speed of 6 mph.
Div
  • Death Sight You touch a creature and give it an insight into its imminent death.
  • Detect Secrets You grant yourself magical perception that greatly enhances your ability to uncover hidden mysteries.
  • Enemy Insight
  • Exit Beam Magic your way out of a dungeon by having a spell do the thinking for you.
  • Know Direction You instantly know the direction of north from your current position.
  • Non-Destructive Scan Detects all visible creatures behind an obstacle.
  • True Level Help a creature stay on their feet.
Ench
  • Cause Unease You awaken a potent sense of trepidation in a creature you can see within range.
  • Flame Edged Bolts A minor enchantment commonly used by archers who have dabbled in magecraft to allow their bolts or arrows to strike with the fervor of fire.
  • Fleeting Distraction You briefly distract a creature within range using your words and gestures.
  • Minor Inconvenience You create a minor inconvenience against one creature you can see.
  • Psychic Attack You attack the mind of a creature within range.
  • Stupify You rob a creature of rational thought.
Evoc
  • Acidic Bolt You shoot a solid bolt of acid at a target, dealing piercing and possibly acid damage too.
  • Aerostrike You enhance your next attack with condensed air.
  • Air Slash You form a blade of air and launch it at incredible speeds at a creature or object within range.
  • Almighty Strike You clap your hands and create an almighty aura that sends a blast wave out in a 30-foot sphere centered on you.
  • Arcana Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Arcane Attraction A cantrip to pull folks closer.
  • Arcane Bolt You fire a bolt of magical energy that seeks its target before exploding.
  • Arcane Grenade A small, ranged magical explosion
  • Arcane Strike For those mages that wade into the fray.
  • Astral Light By gently waving your hand in a circular motion a stream of light sheds over the area that you do so in creating a trail of aurora, either on the wall or in the air.
  • Blast You create a blast of pure destructive force.
  • Blast Cantrip Blast your enemies with elemental power, using the most generic of cantrips
  • Blazer You cover your sword in volatile flames that propell you into the air to strike an airborne opponent or drag one off the ground, but its flames strike back at you if you miss.
  • Blazing Slash You extend your hand as a slash of scorching heat burns the creature in front of you.
  • Bolt Strike You enhance your next attack with electric energy.
  • Bolt of Time A beam of energy with an indigo hue streaks towards a creature within range.
  • Bomb Magically create a small non-magical explosion.
  • Boreal Strike Your blade emanates a misty cold aura and freezes all in its path.
  • Bounding Flame You create a magical flame that travels along the ground and autonomously seeks out targets.
  • Chaotic Rocket A missile trailing a ribbon of multicolored light is lobbed from the caster, producing random sounds (a whistle, ducks quacking, a long burp, etc) as it streaks for its target.
  • Chill Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Conduct You channel lightning through your hand to smite a creature or object you can touch.
  • Coral Blast You hurl a sharp chunk of neurotoxin-laced coral.
  • Corroding Strike You enhance your next attack with Acidic energy.
  • Cryonis
  • Delay Upon an ally dropping to 0 hit points within 60 feet, you can freeze them in time.
  • Discord Bolt A bolt that pulses with a chaotic nature
  • Dongle's Frozen Fire Bolt A frozen version of the Fire Bolt cantrip, invented by the Gnome Bard Sorcerer Dongle.
  • Double-Edge Dance You unleash a quick slash of fire which as you progress in strength, results in a series of fiery slashes.
  • Earth Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Eldritch Burst You launch an invisible blast towards a target.
  • Elemental Blast You form a ball of energy that gathers elemental energy around it and then sends that elemental blast at a creature or object.
  • Elemental Blow you cast a 10 foot cone of elemental damage against creatures
  • Ember
  • Emberbolt
  • Emit Spores You cover the area around you in a fine toxic cloud of fungal spores.
  • Farron's Dart You hurl a tiny projection of bluish-white energy at a creature or object within range.
  • Fiery Disengage A spell devised by those who wish to back out of the fray when an enemy comes too close: the ability to fling yourself backwards in an explosion of flame.
  • Fire Splash You hurl an exploding bolt of fire at a point within range.
  • Firesweep
  • Flame Ring You make a weapon attack that rings the target in flames.
  • Flare Blade There is a burning sensation near the hilt of your sword as you prepare to cast this spell. It grows as you hold and channel the spell up your blade until it is almost unbearable, releasing a destructive explosion of fire that decimates opponents but burns you in the process.
  • Flare Counter Your sword is wreathed in fire as you prepare yourself in a parry stance. If an attack connects while you are in this stance, the results are devastating.
  • Flare Shot An extreme variant of the Flare Blade cantrip used by magical archers and spellcasters that prefer a less close approach to the destructive Flare Blade spell.
  • Force Cannon fires a swirling ball of air
  • Forceful Flash A ball of magical energy hurtles toward a creature in range and blinds them with a flash of bright light.
  • Forceful Hand You surround one or more of your hands with gloves of transparent force until the start of your next turn, granting several benefits until then.
  • Forceful Strike Magical energy coats your melee weapon and gives it more forceful attacks.
  • Frost Bolt You hurl a ball of magical frost
  • Froststrike You enhance your next attack with frost energy.
  • Heat Beam You concentrate your firepower into a single beam and shoot toward an enemy within range.
  • Heated Hands This Cantrip allows the user to melt up to 6 in. sheets of ice by simply placing there hand on the desired melting spot.
  • Hershey Squirt You cause the target to lose control of their bowels.
  • Ice Shards You evoke shards of ice to rain into an area.
  • Ignites You extend your hand and a volcanic explosion sears your foe, taking more damage if they took fire damage previously.
  • Ignitions You extend your hand and a volcanic ignition sears your foe, making them more vulnerable to fire.
  • Iridescent Ray You evoke rays of light that scorch enemies.
  • Kinetic Garrote You create and attack with a garrote made out of force.
  • Kinetic Throw You manipulate the power of force to toss your target.
  • Lightning Field A cylindrical aura of electricity sweeps around you for a moment, jolting adjacent foes.
  • Lightning Orb You summon a ball of electric energy to strike a creature within range.
  • Lightning Whip You create a lash of lightning energy that strikes at one creature of your choice that you can see within range.
  • Mage Fist For those mages that wish to brawl.
  • Megaton Punch Super Punch!
  • Nahal's Reckless Dweomer
  • Pillar of Sand You cause a small pillar of sand to erupt from a point on the ground that you can see.
  • Pixie Storm You point at a creature within range, and they are assailed with a magical storm of glitter.
  • Plasma Bolt You fire a bolt of hyper charged matter that simultaneously burns and electrocutes your enemy.
  • Power Beam You project a beam of force from your melee weapon to attack from a distance.
  • Powerful Strike (5e Cantrip)Control your foes with the power of force.
  • Psionic Blast You send a weak telekinetic blast at a creature within range...
  • Psionic Kunai You launch a blade that slices the mind.
  • Psionic Strike You enhance your next attack with force energy.
  • Radiant Blade You make a weapon attack that rings the target in radiant flames.
  • Radiant Flame Blade You make a weapon attack that rings the target in radiant flames.
  • Rune Blast You draw a rune in the air and blast an object or creature in range with different types of damage.
  • Shadowcery Conjure an object or creature out of your shadow that stands up
  • Shartrund's Energy Blade The caster raises her hand, a sword of flame forms in her grip and she strikes the goblin that is hurtling up the path, igniting it. Screeching in pain, the goblin jumps back and frantically pats himself out as the wizard readies herself for another strike.
  • Shenanigan You launch an unpredictable and everchanging bolt of energy at a creature or object within range.
  • Shining Force Blast A pulse of radiant energy which shines like a star blasts out from you in a line.
  • Shocking Bolt You hurl a small bolt of lightning at a creature or object in range.
  • Shocking Reaction The creature that hit you takes 1d4 lightning damage.
  • Smite Rune A runic bolt channelling simple but powerful magic to deal damage, and one that can weave together with other rune spells for increased damage.
  • Sorrel's Minuscule Missile Sorrel Glintwing's micro magic missiles, now a dime a dozen!
  • Spark Shower You bring down sparks of lightning in a small area centered to a point you choose within range.
  • Spellfire You conjure arcane fire in your hand that can can be used for light and combat.
  • Spellstrike You increase the accuracy of your attacks using your magic power.
  • Starlight Bolt A bolt of brilliant light streaks toward a creature within range.
  • Storm Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Thunder Shock You send a small bolt of lightning at a creature or object within range...
  • Thunderous Strike A thunderous strike meant to push back the foes of the War wizards and bladesingers.
  • Vent Anger You vent your anger and pulse out hot air in a 15-foot sphere centered on yourself to cool yourself down.
  • Voidbolt
  • Water Blast You hurl a glob of water at a creature or object within range...
  • Water Bolt You hurl a bolt of water at a creature or object within range.
Illus
  • Chloromorpho
  • Concealment
  • Deepen Shadows Remove the light from a 10 foot cube and cause the area to become darker.
  • Grain of Sand Make grains of sand appear to be grains of wheat.
  • Label Place a small permanent magical label on an item. The label can be seen by any spell caster or magical creature.
  • Shadow Garrote With a subtle gesture you carve a slice of shadow from the air around you and cast it toward your foe. It wraps around the creature's neck and squeezes the life from it.
  • Shadow Mist You conjure an illusory swarm of inky black clouds.
  • Shady Visage You obscure the features of the willing creature that you touch.
  • Warding Flare You throw up your hand to create a flash of light and distract a creature that is attacking you.
Necro
  • Blood Blade You create a blade out of your own blood to use as a weapon.
  • Bloodbridge The caster creates a bridge of blood between 2 creature, taking the blood of one and giving it to the other.
  • Coagulate You cut yourself to form a magical mote to assault a creature in range that you can see.
  • Dark Exchange You touch an injured, willing creature, concentrate on the wound as the sinew magically stitches close wounds, graft overs burns and otherwise closes and protects the injured creature.
  • Death's Garrote You infuse your garrote with the power of death.
  • Death Blade You enchant a blade you wield with a slain soul.
  • Death Bolt You hurl a dark ball at a creature or object within range.
  • Fingers of the Necromancer Rays of necrotic energy shoot from your fingers, withering anything you shoot.
  • Ghostly Hands You touch a willing creature and cover its hands with ghostly energy.
  • Grave Touch
  • Grum's Fix 'em/Hurt 'em Caster chooses to either heal or damage a target, using their own lifeforce.
  • Jolt Cadaver You compel a dead or undead creature into a sudden, jerking motion.
  • Minor Animate You animate a number of tiny creatures to serve basic purposes
  • Momentary Relapse A cantrip that deals temporary damage.
  • Necro Blast A beam of necrotic energy streaks toward a creature within range.
  • Necrotic Overlay, Variant You imbue your weapon with necrotic power.
  • Necrotic Overlay You imbue your weapon with necrotic power.
  • Necrotic Sickles You conjure necrotic energy from the lower plains of existence to give your weapon an aura to increase your attack power
  • Roll the Bones Control dice made of bone.
  • Shadow Warp
  • Shadowblade With a couple quick movements, you pull a sword made from solidified shadow from thin air that lasts for the duration.
  • Shadowstrike You enhance your next attack with necrotic energy.
  • Soul Drain Your hands sap health from others to bolster yourself
  • Spectral Scythe Create a blade of necrotic energy at the end of a staff.
  • Tear You cause the matter of a creature or object that you touch to split apart.
  • Viktor's Soul Rend A flash of light sparks from your finger and strikes a creature, dealing necrotic damage that increases each time it is hit by this spell.
  • Wyrd Reconstruction You mend a creature's wounds with risk of further injury.
Trans
Needs Work

1st-Level Spells

Abjur
  • Armour of Jenova You summon a colourful aura of aberrant energy around you that harms creatures close to you.
  • Astral Sacrifice This spell reduces the caster's maximum HP to 5, and blocks any other maximum hp reduction, dismissable any time by the target if conscious
  • Begone Thot, Variant In the wise and eternal words of Jesus, whose words are kept alive through the scriptures of the Thot Patrol, "If she breathes, she's a thot."
  • Block Seed Prevents conception.
  • Brand Don't touch my stuff!
  • Broken Ward
  • Countertrip No more pesky cantrips for you...
  • Endure Elements Protection from normal environmental hazards.
  • Enhanced Durability A useful spell for temporarily increasing durability by increasing AC and granting temp HP.
  • False Blade Afraid your 9th level spell might actually kill someone? Well no more!
  • Flash Sweat You produce a burst of localized heat, drenching you in sweat.
  • Force Armor You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Intelligence modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
  • Ice Ward You throw up your hands as you are attacked, and icy symbols protect you from harm and slow your assailants.
  • Leomund's Shield A shield that defends the user from harsh elements and the small inconveniences of life.
  • Leonardo's Imploding Shell You momentarily protect a creature with a sphere of armor, only to for the sphere to implode and damage the creature on your next turn.
  • Leonardo's Splinter Shell You throw an a energy shell at a creature.
  • Mana Shield
  • Mark This is mine, and we both know it.
  • Prismatic Barrier For a brief time, protect yourself and your allies from damage.
  • Protective Barrier
  • Repel Pushes any Large or smaller creature or object away from you to a certain distance.
  • Rift Balance Chronomancers are tasked with keeping balance in the Astral Plane, whenever you remove something, something must take its place.
  • Shield of Stasis You create an invisible barrier of stasis in front of a creature or object that intercepts spells, creatures, projectiles, etc. and traps them in time.
  • Surge Accelerates a creature's action to a bonus action.
Conj
  • Arcane Runes Create up to three magical, invisible runes on one or more creatures within range to make them easier for you to detect and strike.
  • Attract Summons a Small or Tiny object that you can see to yourself.
  • Blue Shield Basically a ridable Tenser's Floating Disk.
  • Conjure Ammunition Conjure a handful of ammunition.
  • Conjure Creature The standard summoning spell.
  • Conjure Mannequin You pull a wooden, human-shaped constructs that appear within 1ft of the surface.
  • Conjure Marionettes You summon wooden, hovering, human-shaped constructs that appear in unoccupied spaces that you can see within range.
  • Create Spell Holster
  • Drop Bass Drop the bass. On their head.
  • Fitzmyr's Sage Hands A modified version of the mage hand cantrip, by a kenku wizard. Effective for use of offence, utility, and defense, but not the best at any of them. An all-rounder for 1st level spells.
  • Glacial Crash You conjure a large chunk of ice and launch it at a creature in range.
  • Icy Weapon You freeze the air around you to create a weapon of pure ice.
  • Magechain The target must succeed on a Reflex saving throw or be restrained for the duration.
  • Magic Scimitar
  • Magnet Orb You conjure an orb that pulls foes towards it.
  • Minor Distortion In the grand scheme of things, we make many choices. Where exactly we stand, how we move when we see a sword being swung at our head. Sometimes, you're standing in the perfect spot to mitigate a hit you take. Through the use of magic, one can instantly move themselves to said spot as if that were the choice they'd made.
  • Planar Calling You summon creatures from other worlds to fight by your side.
  • Punishing Pitchfork With a flourish, you strike your weapon downward into a portal that forces a necrotic pitchfork to hit an opponent in range.
  • Shadow Spray
  • Spell Blade You conjure a blade of force in your free hand.
  • Spellblade
  • Summon Astral Beast As you close your eyes and reach one hand out in front of you, you speak the astral words for beast, and astral. Blue astral energy sparks from your hands and the surrounding area as a small dog-like form materializes in an empty space within range.
  • Summon Weapon Summon a weapon or object from a pocket dimension into your hand.
Div
  • Arcane Mark You place your mark upon a subject.
  • Clear Thought You touch a creature to bestow it pristine thought.
  • Detect Weapons For the duration, you sense the presence of manufactured weapons within 30 feet of you.
  • Discern You detect some of a creature's vulnerabilities and immunities.
  • Eyes of Time After requesting assistance from the Lord of Time you temporarily have access to the knowledge of the entire history of this world.
  • Impart Knowledge A way to quickly and silently communicate complex ideas.
  • Minor Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents not it's exact location.
  • Patternweave Gives unique insight into things that seem random for investigations
  • Scan Divine a deeper understanding of a creature
  • See Through You touch a simple surface such as a door, a wall, or even a shield to see through it as if it was transparent.
  • Truer Strikes
  • Weight of 1000 Years, Variant You close your eyes and focus on the Vortex of Time condensing the memories of the past millennia into a single thought. When you open your eyes you gesture above the target and then snap your hand down as all these thoughts and memories are solidified and is forced upon the target.
Ench
  • Beguile Person You attempt to charm a humanoid you can see within range, which can only resist with the force of its personality.
  • Bestial Bloodlust You awaken a target's primal bloodlust and beastly nature.
  • Finger of Chaos
  • Mika's Existential Dread You create a lingering sense of psychological trauma in a creature.
  • Nauseate One creature that you can see in range has an extremely distorted vision for one turn in addition to a horrible stomachache.
  • Nilin's Bolt You launch a bolt of energy towards a creature, temporarily remixing its memories, confusing it.
  • Phoenix Phantom You target one foe shooting a beam out of your hand causing the opponent to relive their biggest fear and causes them to be immobilized for their turn not being able to move their body in fear, only re living their biggest fear over and over again, taking 1d4 fire damage and 1d6 psychic damage.
  • Power Word Die You utter a word of power that makes you instantly drop dead.
  • Reverse Flow Control A spell used by Wave controllers to stop foes or objects in place.
  • Rune of Distraction You place a distracting, invisible rune on an object.
  • Wrathful Arrow You imbue a piece of your ammunition with pure wrath.
Evoc
  • Aether: Ascent A blast of wind magic allows you to throw your sword upwards with great strength, lifting your target off the ground or ascending great heights.
  • Aether: Quickdraw By invoking wind magic around the blade in you hand, you are given a moment of intense speed as you slash; propelling yourself forward to strike a distant target.
  • Agni Shine You throw a hand forward and send a roaring ball of flame roughly 1 foot in diameter towards a target within range.
  • Arc Bolt You conjure a bolt of electricity that jumps to multiple targets.
  • Arcane Smite
  • Babu Slime
  • Begone Thot By denouncing the thot-hood of an enemy one may strike them down with lightning.
  • Black Snow You create a sphere of dark snow that is laced with acid in a 10-foot sphere centered on you.
  • Blast Cast Blast your enemies with elemental power, using the most generic of spells.
  • Burning Orbs Summon and fling a barrage of flaming missiles.
  • Cataclysm You summon a small amount of pure destruction into your hand and can apply it to something of your choosing.
  • Corrosive Flame You snap your fingers, invoking chaotic green flames to engulf your target.
  • Corrosive Hands Corrosive liquid sprays and damages targets and metal objects.
  • Crystal Wave After you touch the ground, a thin sheet of crystal rapidly extends forth in a 15-foot cone, then ruptures, causing crystal shards to launch skyward.
  • Cyclone A spell that sends a cylinder of air around an area moving creatures about.
  • Dark Force You channel the dark force to damage your enemies.
  • Dark Orb You hurl a purple sphere of crackling dark energy.
  • Dongle's All-Purpose Mending A general purpose spell, invented by Dongle, that combines the effects of Cure Wounds and Mending, to a certain extent.
  • Elemental Strike Imbue Your weapon with magical energy of the element of your choice for a time.
  • Eruption A derivative of the Flare Blade Spell meant for stronger casters and weaponry. The blade is enwreathed in blue flame that grows to a white intensity as the spell is held, eventually resulting in a massive explosion that threatens to consume even its caster.
  • Eruption Counter A variant of the Flare Counter meant to be used with a larger weapon and deal greater damage. However, unlike the Flare Counter, this spell cannot be used consecutively.
  • Explosion Come, now, and walk the path of explosions with me!
  • Fire Whip You create a magical whip of fire that can be used as a melee weapon.
  • Fire shot a miniature fireballs that fly everywhere
  • Forcewave Knock down your foes with a blast of pure force.
  • Frost Breath You blow a critically cold cloud of frost at your enemies.
  • Frost Strike Infuses your weapon with the power of frost.
  • Frostwave
  • Ganon's Fist You concentrate destructive energy into a single, supernaturally-powerful punch.
  • Gorgath's Rock-Volver High Nooning with some cheap stones. David and Goliath these dudes.
  • Hellfire Bolt You send a bolt of infernal flames toward a creature you can see.
  • Homing Shards why is it that every time you use your "magic water" I end up getting soaked?
  • Ice Spike A spike made of ice thrusts from the ground towards target creature.
  • Ice Wave
  • Icicle Crash With a loud smashing sound, you shower the area in front of you with shattered ice.
  • Lucky Star You summon a star of energy that explodes on an enemy, dealing incredibly random damage.
  • Magic Burst Expends all spell slots of one level to create a huge explosion.
  • Magic Strike Your fist is wreathed in magic that instantly draws it to your opponent.
  • Misinterpreted Color Spray A wash of colorful mist inexplicably does ludicrous amounts of damage to foes.
  • Orion's Bolt You point at a creature you can see within range, speaking an invocation to the celestial hunter. Clubs imbued with starlike radiance fly from somewhere behind you, burning and bludgeoning the target creature.
  • Phoenix Wave You put your hand out in front of you or you focus this spell onto a weapon you move your hand or weapon in a sideways slashing motion causes a firey wave to apear from your weapon or hands then sendng the firey wave out 20 feet infront of you.
  • Psionova
  • Push Your enemy is blasted in the face with sheer kinetic force.
  • Railgun
  • Rapid Acceleration During Flight, Instantly accelerate to twice your movement speed for one turn
  • Remote Bomb
  • Revert Time A creature you touch has its wounds revert back in time.
  • Riddle (5e spell)You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
  • Rock Splash Chuck a big rock at somebody and hit them with shrapnel.
  • Rock Wave You create a storm of razor-sharp stones that forms a line that is 30 feet long and 5 feet wide.
  • Sandblast
  • Sorrel's Leaping Missile Sorrel Glintwing wonders, how useful would this actually be?
  • Sorrel's Retributive Missile Sorrel Glintwing decided she was tired of people hitting her in melee combat and getting away with it. Now, they don't.
  • Spin Attack
  • Stone Bolt You fire a piece of stone at an enemy, much harder than normally possible.
  • Verge A spell that gains power with each consecutive casting.
  • Void Burst A small explosion of aetherial energy centered on a point within range strikes out at all creatures within a 10 foot radius of that point.
  • Water Whip
  • Zap Bolt You fire a small, but concentrated electric current from your hand to zap a creature or object in range.
  • Zodiac Strike The raw power of the zodiac ring and its components placed into a small orb.
Illus
  • Calder's Starry Sky You project a map of the stars into the air.
  • Color You permanently change the color of cloth, leather, or any other inanimate object.
  • Elonia's Glamer
  • Horrific Visage You choose a creature within range and reveal the horrors of the void to them.
  • Hush You touch a creature and imbue it with silence.
  • Hush (5e spell)Your footsteps and armor make no noise
  • Muffle A spell that hushes a creature, making it more difficult to detect.
  • Net of Shadows You cast the spell, and the surrounding shadows shift at your command, flying toward your targets and wrapping themselves around them.
  • Obscure Illumination Obscures a light source so one may see in the dark without either giving one's position away or resorting to darkvision-like solutions. Unlike darkvision, one can distinguish colours (as permitted by the torch's quality of light)
  • Placebo Grants temporary relief and protection from harm and ailments.
  • Silhouette, Variant Cause a creature to appear as a translucent black silhouette of itself
  • Silhouette Cause a creature to appear as a stark black silhouette of itself
  • Spook You play upon the natural fears of an enemy.
  • Turning Tables
Necro
Trans
  • Affect Cantrips Galore!
  • Animate Rope You animate an inanimate rope-like object, such as string, yarn, cord, line, rope, or cable of up to 50 feet or a maximum of 10 lbs.
  • Arcane Arrow
  • Arcane Strength Magically enhance your strength.
  • Chrono-deceleration Slows down time for target creatures, making them easier to deal with.
  • Coinify What are you supposed to do when you have all metal and no coins?
  • Craftsmanship
  • Deeppockets
  • Dissonance Field Twist time and space to cause difficult movement and make it difficult to cast spells.
  • Erase Remove writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfaces.
  • Expand/Contract Expand and contract space around you.
  • Flavor Blast
  • Floor of Ice Freeze over a floor with slippery, spike-covered ice.
  • Inversion Invert a spell effect back to it's original caster!
  • Magnesis You gain control of one object that is made mostly or entirely of iron in range that you can see, and does not exceed 10 feet in any dimension.
  • Repair Repair an object or restore hit points to a construct.
  • Restore You repair a small item or restore a magical effect on an object, depending on its type.
  • Slight Polymorph
  • Stasis Mine You choose a bit of space to arm with a stasis mine. When you activate it, it causes anyone inside it to be harmed and stopped in time.
  • Sword Trap Defensive spell that allows you to stop enemies from using weapons, like a different version of the shield spell.
  • Tablehopper Craft a line of decent cover in the midst of combat.
  • Transcription Magically copy or translate a page of images or text onto another page.
  • Water Tendril The water you touch grows a prehensile limb-like tentacle from the point you touch, which obeys your spoken commands for the duration.
  • Xenae's Aquaforme Turns a target ground area into water.
Needs Work

2nd-Level Spells

Abjur
Conj
Div
  • Ancient Tether Closing your eyes you feel the astral ley lines flowing all around you. Opening your eyes your reach forward and touch an object or a creature and attach a ley line to the object.
  • Assay You can determine what minerals are in a cubic ft of ore
  • Bone Lore Hold a piece of bone. The spell brings to your mind a brief summary of the significant events in the life of the creature it came from.
  • Detect Amount This spell tells you how much of a kind of object or creature is within the bounds of a specified area.
  • Determine Lineage This spell determines the lineage of a creature back several generations.
  • Ethereal Hunter Detect and strike down creatures of the ethereal plane with ease.
  • Eyes of Fate After requesting assistance from the Lady of Fate, you temporarily have access to the deepest intentions and desires of all the people in this world.
  • Farsee Scrying into the future, you change the fate of a single event.
  • Locate Portal Locate a existing portal in a crystal shell.
  • Portent Your touch gives a creature instinctive forewarning about its demise, granting it proficiency on death saving throws.
  • Projectile Sense The creature you touch gains a modicum of protection from ranged attacks for the duration of this spell.
Ench
  • Coin Sending Spend a coin and it travels from creature to creature through the money system until it reaches the creature you intend to receive it.
  • Concussion There ain't nothing like a magically induced concussion to remove an opponent from the field!
  • Heartbreaker
  • Mesmerize You focus on up to three creatures in the spell's area through a small glass prism and attempt to enthrall them.
  • Omen A way to give a creature cryptic messages via dreams.
  • Stone Sleep You force one creature made of stone to enter a dormant state.
Evoc
  • Air Bubble An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air for the duration, which suppresses water or unclean air.
  • Ashkin's Spazzledazzle Create a dazzling sphere of fire that stuns those outside its borders and traps those within.
  • Ball Lightning You conjure a ball of electricity that shocks multiple targets per turn.
  • Chaos Blade You evoke a blade of chaos in your hand.
  • Clockwork Sphere A 5-foot-diameter sphere of clockwork appears in an unoccupied space of your choice within range and lasts for the duration.
  • Crash and Burn Recklessly launch yourself forwards leaving devastation in your wake.
  • Dark Beam A dark purple and black beam of dark magic 30 feet long and 5 feet wide streaks from you in a direction of your choosing.
  • Darude Sand sprays from your outstretched palm with enough force to strip flesh from bone and scour surfaces
  • Dead Man's Volley
  • Destinguish As an action, you can extinguish any open flame within 120 feet of you. You choose how much fire to extinguish in that radius.
  • Elemental Blade You create a weapon of ice, fire, or lightning in your hand.
  • Elemental Bolt You fire a bolt of raw elemental energy at a creature within range.
  • Enchantment of the Wind Until the start of your next turn, wind swirls around you, acting as an extension of your own body.
  • Fiend Fire
  • Flame Charge
  • Frostfire Bolt You summon a glowing bolt of burning, smoking, purple ice that impales, freezes, and scorches your foes.
  • Geyser Create a mostly harmless pillar of water rushing up out of the create.
  • Hailstone Attack with a baseball sized hailstone
  • Hand of Winter Layers of frost grow up your arm and your fingers turn in razor-sharp icicles.
  • Ice Coffin You encase an area in a tall coffin of ice, which has the potential to temporarily immobilize frozen creatures.
  • Light Binding You halt a foe's movement with the power of luminosity.
  • Lightning Surge
  • Overload A field of electrical energy explodes from your body.
  • Phoenix strike Harness the power of the phoenix to create a huge blast of flame energy
  • Reflexive Shot (5e spell)You react to anothers movements, preparing a deadly shot.
  • Sapphire Hail
  • Serac A freezing wave of ice explodes in a 15-foot cube centred on yourself.
  • Sonic Implosion You cause a piercing noise to fold in on an area, harming enemies.
  • Sorrel's Forceful Missile Sorrel Glintwing's more powerful Magic missile that bursts on impact striking foes behind the initial target.
  • Sorrel's Impact Missile Sorrel Glintwing's Modified Magic Missile used to deal damage and shove enemies around
  • Sorrel's Unforgiving Missile Sorrel Glintwing's Protective and reactive missile spell.
  • Spectral Hammer You conjure a greatclub that floats around the target creature.
  • Spectral Hand You conjure a hand near a creature, which the creature can use as its own limb.
  • Sphere of Ruin You create a swirling sphere of ruin around yourself.
  • Stellar Burst A shockwave of fire slows your enemies.
  • Sun Strike
  • Temporal Link Create a magical tunnel thought time and space in which a second spell can be channelled to an older version of yourself
  • Thunder Down Under
  • Thunderwhip You evoke a vibrating whip in your free hand, whose whipcrack is most disturbing to animals.
  • Tile of Fire One 5 foot square you can see within range is lit on fire by magical means.
  • Tractor Cannon You push a creature away from you.
  • Void Rupture Tear into the void and exert physics upon your foes.
  • Water Cube You summon a cubical mass of water in any unoccupied space within range, where it remains and retains its shape for the duration.
Illus
  • Ancient Path You wave your hand across the footprints behind you as you encourage the time around them to speed up leading to complete cover of the footprints.
  • Call Society
  • Circle of Privacy Make your campsite hidden from the ears and noses of predators.
  • Dovar's Disturbing Diversion The user concentrates to create a disturbing illusion of a monster of their choice.
  • Drawmij's Scent Mask One creature you touch is rendered scentless and cannot be tracked by smell.
  • Leomund's Trap You place a false trap which is covered with an illusion to make it look like any sort of trap you like.
  • Quiet Armor Remove the stealth disadvantage of your noisy armor by canceling the noise.
  • Shadow Blink Gain the ability to walk through shadow and reappear instantly at a new location within shadow.
  • Smoke Screen You create a smokescreen that blocks vision and harms those within it.
Necro
  • Black Storm Barrage an area with dark energies.
  • Blood Boil You cause the blood of nearby enemies to boil.
  • Blood Boiling Boil the blood in the veins of a creature you can see in range.
  • Corpse Explosion You cause a corpse within range to violently explode, damaging nearby creatures and potentially causing a chain-reaction of lethal explosions.
  • Crimson Skin You draw blood from a fresh corpse to form armor and weapons for yourself born from necromancy.
  • Critterkill When you need to clear the tavern floor...
  • Hydra Hydra, the 3+ headed beast
  • Lingering Poison You inflict a creature in range with a toxic affliction that slowly deals damage for up to 1 minute.
  • Raise Mount
  • Skeletal Warhorse Create a skeletal warhorse from the bones of a large horse or horse-like creature.
  • Soulfire Strike Convert part of your soul into a bolt of energy to directly attack an enemies soul - causing them to become exhausted.
  • Thirsting Blade On a hit, the target suffers the attack's normal effects as well as 2d6 necrotic damage. You regain a number of hit points equal to the necrotic damage inflicted by this spell.
  • Undead Minion Using the basics of Necromancy, you create a Minion to serve you after it's life has ended.
  • Viktor's Soul Link 2nd Level Necromancy Spell
  • Viktor's Withering Ray You channel the green fires of your necromantic being into three pulsing beams of energy that lash out at targets you choose within range, poisoning them.
  • Withering Ray You create three rays of necromantic energy and hurl them at targets within range.
Trans
  • Alter Size
  • Change Sex You attempt to change one target to another sex.
  • Disarm You disarm an enemy creature of a weapon or other object it's holding.
  • Flash Step Teleport to each location of an Arcane Rune and attack, then return to your original position.
  • Glass Storm You fill a small area with a storm of tiny glass shards, damaging and hindering creatures that pass through.
  • Heatvision A spell that gives you the ability to see different concentrations of heat.
  • Lethal Weapons
  • Liquid Arrow "Turn a potion into ranged ammunition."
  • Lungs To Gills Converts a person's lungs into gills.
  • Magnokinesis
  • Major Stasis A large object or creature is stopped in time unless touched.
  • Metabolic Control Gives a target control over their metabolic state.
  • Minor Polymorph
  • Pictograph You transmute a sheet of parchment you hold to flawlessly portray a flat depiction of what you see when you cast the spell.
  • Quicksand You point at a 10-foot square patch of rock, dirt or sand centered on a point within range. The area becomes quicksand for the duration.
  • Reflexive Shot
  • Reversal You reverse the effects of one spell affecting a willing creature or an object.
  • Scholar's Passion an essential for any scholar, sage, or librarian
  • Self Projectile Turn into a magic missile and launch yourself at your foes
  • Share Trait Allows two creatures to share a physical trait.
  • Spit Venom Convert saliva to venom and spit it at an opponent
  • Split You momentarily transform your body into a mass of floating, sentient, gooey particles.
  • Transmuted Inventory The ability to simply and efficiently carry far greater loads then you are generally able
  • Xenae's Aquabind Calls forth a watery appendage to bind a target creature.
Needs Work

3rd-Level Spells

Abjur
  • Accelerating Sphere
  • Alternate Reality You tamper with an event from within the last couple of seconds, potentially changing the outcome.
  • Column of Time You raise your hand and open it up towards the sky as Astral Runes start to form around your feet.
  • Dark Dome You invoke the power of Urei, conjuring a dome of dark magic that surrounds you in a protective dark barrier, in response to an attack.
  • Frozen Fragment Field The user conjures a large chunk of ice that cracks and bursts into a number of floating ice fragments equal to their level. The floating spikes arrange themselves in a protective field...
  • Leonardo's Projected Force You create balls of force that circle your person, and for the duration can hurl one per turn to deal damage.
  • Mage Plate You touch a willing creature who isn’t wearing armor, and an immensely protective magical force surrounds it until the spell ends.
  • Null Bolt Fires a bolt of energy that dispels magic upon impact.
  • Protection from Negative Energy You protect a creature against negative energy.
  • Shadow Armor A necrotic shroud appears over your robes, temporarily defending you from harm.
  • Shield Barrier Created by war mages as an enhancement of the shield spell to support and protect others, not just your self.
  • Stasis You attempt to put an attacking creature or projectile near you into stasis.
  • Steal Spell This spell allows you to use another creature's spell.
  • Tidecaller's Blessing You imbue an ally's weapon with strong frost energy.
Conj
  • Aura of Blades You conjure up a barrier, around yourself, made up of small spinning blades to harm and protect.
  • Conjure Bladestorm You animate several swords, which then fight for you.
  • Conjure Minor Devils You summon lawful fiend creatures that appear in the unoccupied spaces that you can see within range.
  • Elusive You can dart suddenly to and fro, becoming uncannily nimble and hard to pin down.
  • Explosive Frog A frog constructed from magic appears at the casting location. It can be remotely detonated to poison foes from afar.
  • Find Greater Familiar A spell that summons a more powerful familiar.
  • Invoke Wolfgeist You summon the spirit of a slain Werewolf.
  • Leonardo's Everflowing Chalice of Missiles You summon a pool of radiance that unleashes magic missiles.
  • Monolith Create a stone pillar that radiates healing energy.
  • Pit of Flame You conjure a 10-foot square pit, 10 feet deep and filled with flames, on ground that you can see within range.
  • Raksha's Wash Cycle By forming a summoning circle, an item is transported to a different dimension for cleaning and purification, potentially with a chance of drastic failure, and the cost of it being a free service.
  • Raskraadun's Somniterous Breath You let out a breath of gas that intoxicates creatures into deep slumber.
  • Searing Choker You reach out and conjure a circle of super-heated metal around your victim's neck.
  • Servant Permanence Remove the time limit of a servant, binding it to eternal service.
  • Sheer Heart Attack A spell that deploys a small heat-seeking drone that explodes when it reaches its target.
  • Something Gives you something.
  • Step Like Thunder Step, but without the thunder.
  • Teleport Slash Summon an ethereal blade capable of slicing through space to hit its target.
  • Unstable Sphere You summon an entropic, fractal orb of light to blind and burn your enemies.
  • Warmth Create a calming flame that heals creatures near it.
Div
  • Arcane Sight This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you.
  • Fly Eye This spell allows the caster to see 360 degrees around itself.
  • Local Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents, not its exact location.
  • Retrocognition Predicting the future is so cliche. Allows the user to predict the past.
  • Scout A spell that allows to create a visage of yourself that can move through objects.
  • Soul Reading You target a focal point in sight and read the souls of any being within a radius around it.
  • The Murderer's Ear This dark ritual creates a locus of divination out of the ear of a murderer.
Ench
  • Blow Mind Blow everybody's mind
  • Crushing Despair You cause crushing despair that dampens the spirts of those hit.
  • Enchant Item This spell both adds progress to crafting magic items and can be required to finish the enchantment of an item.
  • Lesser Zone of Euphemisms Twisting the framework of communication itself, you create a space where proper etiquette is compulsory.
  • Lock of Guilt A lock that attaches itself to the hearts and souls of the guilty.
  • Melody of Lasting Start up a rousing song that you can sing for hours on end to keep up your spirits.
  • Selective Invisibility The caster has gained the ability to erase their image from another creature’s mind.
  • Snooze You cast a cloud of sleeping powder.
  • Youngblood Give someone a refreshing de-aging brain massage. Also, you can decrease their mental age if you want to.
Evoc
  • Afterburner You move super-humanly fast, leaving a trail of fire behind you.
  • Astral Guardian Calling for assistance from the Astral Plane, an ethereal apparition of a Guardian Form Chronomancer materializes in front of you in a 10x10 area.
  • Chromatic Spray You hold up your open hand and a spray of energy shoots forth from your palm.
  • Coned Blast A blast in a 20 foot cone from you dealing 6d6 force damage.
  • Crushing Wave A wave of water rushes out from you, sweeping creatures off their feet.
  • Dark Flare A stream of dark fire bursts forth from your hand.
  • Dhoulramses' Glutinous Flame A crackling popping line of flame which refuses to go out
  • Dongle's Frozen Fireball A version of Fireball, invented by Dongle, that freezes foes on impact.
  • Drill Beam A beam of pure energy forming a line that is 60 feet long and 5 feet wide blasts out from you in a direction you choose.
  • Emerald Splash A cone of magical emeralds that cut their targets. No one can deflect it.
  • Enhanced Darkness
  • Fiery Beam A sweeping beam of fire
  • Firebeads A series of fiery beads spring from your hand, darting across the battlefield.
  • Force Beam A brilliant beam of pure energy shoots from your hand towards a target within range.
  • Force Nova A Force bubble erupts around you, sending creatures and objects flying.
  • Freidyne With a somatic gesture, you evoke a spherical blast of white light at a point within range.
  • Frostball A small ball of blue and white energy leaves the point of your finger and upon impact explodes, giving a large sharp sound and covering the area with a snow-like surface
  • Glacial Pass You cause a 5-foot square of ice shards to rise out of the ground then move in a 30-foot line.
  • Ice Reave Caster augments their fist with explosive ice magic, slamming the ground below them sending waves of ice out in all directions.
  • Ice Spear A frozen spear of ice pierces through a line 30 feet long by 5 feet wide starting at a point in range that you can see.
  • Isaac's Missile Swarm An upgraded version of Magic Missile, with slightly higher damage and restrictions.
  • Lingering Flame You create a ball of fire, set to explode when anyone comes near.
  • Magic Warhead Fires off a larger version of Magic Missile that not only automatically hits its target, but also damages those around it.
  • Master Spark Bringing your hands together, palms forward, you fire a white, rainbow-tinged beam of light and heat energy from your hands that is 90 feet long and 5 feet wide.
  • Niflbolt A spell that both damages and obscures the vision of the target.
  • Nyan's Ball Lightning Based on an actual natural phenomenon! Basically fireball with lightning.
  • Psyche Drain, Variant You siphon the intelligence as well as some life force from a sentient creature to slightly heal your wounds and fortify your intellect.
  • Reverb A spell that bombards your target with sounds.
  • Royal Flare A brilliant streak of sunlight flashes from your pointing finger to a point you choose within range then blossoms with a high-pitched "flash" sound into a radiant ball of sunlight energy.
  • Searing Blow Channel your magical energy into your weapon to deal additional damage based on your alignment.
  • Sky-Fury Bolt You create a long-range bolt of crackling force which is especially effective against flying creatures.
  • Slashing Darkness You launch a hissing ribbon of pure darkness from your hand.
  • Slimebolt A black sticky sphere shoots from your pointing finger.
  • Sorrel's Chaining Missile Sorrel Glintwing's Powerful exploding chaining missile.
  • Sorrel's Greater Magic Missile Sorrel Glintwing's more powerful magic missile
  • Sorrel's Rending Missile Sorrel Glintwing's special magic missile variant that affects objects as well as normal targets.
  • Soul Spear Fire a piercing bolt of magical energy that pierces foes.
  • Storm Front You fire a thin bolt of lightning at a creature or object within range.
  • Sunlight You touch one object that is no larger than 15 feet in any dimension and cause it to shed sunlight. An upgraded form of the light cantrip.
  • Time Bomb A bright streak flashes from your pointing finger to a point you choose within range in which you set a invisible time bomb which then blossoms with a low roar into an explosion of arcane when activated.
  • Zone of Frost Call forth a zone of cold, freezing the ground and anyone caught in the effect.
Illus
  • Chameleon You change yourself to blend into your environment.
  • Conceal Item You render a single item undetectable while it is hidden on your person.
  • Fade Immediately after taking damage, you fade from view and become harder to hit and locate.
  • Fool's Speech You touch up to eight willing creatures. Creatures affected by this spell gain the ability to speak in a secret language that is incomprehensible gibberish to all other creatures.
  • Inception You break into someone's mind a plant a seed that grows into an idea.
  • Nightscar You place a magical mark on a creature which can only be seen by you, that creature, and up to seven other creatures of your choice you when you cast the spell.
  • Other A spell that makes you appear as another creature to divination magic.
  • Shadow Evocation You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 2nd level or lower.
Necro
  • Animate Skeleton Create a skeletal undead servant.
  • Black Flame Make a melee attack against a target, dealing 5d10 necrotic damage on a hit.
  • Bleeding Strike Attack your enemy with the very blood they have spilled.
  • Bone Cleaves Steel Risen soldiers are empowered by their master, increasing their damage, accuracy, and effectiveness against armored opponents.
  • Bonesword A bone, held in your free hand, becomes a shortsword, longsword or greatsword.
  • Conjure Wraith Summon one wraith.
  • Dark Transport You briefly turn into a flurry of ravens, reappearing somewhere else and damaging creatures.
  • Death Cloud You fill the lungs of your foes with the stench of death.
  • Death’s Caress Create a deathly aura that gives your allies increased attack power.
  • Decaying Ground You launch a blast of necrotic energy at a point within range you can see, causing the ground there to become decayed and infused with necrotic energy.
  • Desolation Aura Deteriorating energy radiates from you in an aura.
  • False Death One living, willing creature you can see within range that has current hit points equal to or less than your spellcasting modifier has their hit points lowered to 0.
  • Guise over Necrosis Cast a guise over necrotic energies, hiding the presence of friendly undead and necrotic energies from bystanders.
  • Mind Pain A bolt hits a creature in range, and great pain takes over the targets mind.
  • Psyche Drain You attempt to siphon life force from a sentient creature to slightly heal your wounds.
  • Recovery Blade You gain life while others fall to your blade.
  • Sacrificial Summon Sacrifice your soul while summoning a small army
  • Speak With Skull Grant an eerie vitality to a skull of your choice within range, allowing it to answer the questions you pose.
  • Vampiric Blade With a successful melee weapon attack, this spell drains the life from an opponent
  • Viktor's Soul Splinter You splinter your soul into four green lashes that surround you that you can use to attack.
Trans
  • Boil Cistern Boil up to a 10-ft cube, cylinder, or sphere of still water for up to 25 hours.
  • Bonesword, Variant A bone, held in your free hand, becomes a shortsword, longsword or greatsword.
  • Boulders of Winter Condense air moisture into deadly ice boulders.
  • Butterfinger Oops! You dropped something!
  • Chill Fire
  • Chrono-regression Reverse someone's physical health to a previous time.
  • Crushing Gravity A crushing pull onto the ground, pulling creatures off their feet.
  • Exsanguinate You point your hand at a creature within range and attempt to drain it of its vital fluid
  • Extended Stasis Place a creature under stasis for up to 30 days.
  • Greater Mending
  • Lesser Polymorph
  • Looped Projectile Throw a projectile and contain it in a temporal feedback loop that increases its potential energy.
  • Magic Vestment You touch a suit of nonmagical armor or nonmagical shield. For the duration, that armor or shield becomes a magic item that provides a +1 bonus to the wearer's or wielder's AC.
  • Orilia's Beastly Action You take on the abilities of a beast for a short time
  • Orilia's Devil Resistance Bolster a creature with fiendish resistance.
  • Queen's Touch Anything can be a bomb if you're creative enough.
  • Reality Slash Create a razor sharp distortion in space and hurl it in a direction.
  • Repairs Magically restores damage to objects and constructs
  • True Stasis You stop something in time for exactly 1 round. Any force, damage, or effects exerted while in stasis occur all at once afterwards.
  • Willman's Rocktomb You create a three-row toothed trap made of solid stone that springs right below a creature you can see in range.
  • Zone of Reversal Choose a 30 ft. sphere within the spell's range. All creatures in this sphere take damage from effects that would normally restore hit points and regain hit points from what would normally be damage.
Needs Work

4th-Level Spells

Abjur
  • Alice's Chaos Recall Suddenly damage a creature attempting to teleport, and possibly stop it all together
  • Dimensional Anchor A green ray springs from your outstretched hand at a creature or object you can see within range.
  • Heavy Mage Armor You touch a willing creature, and they are protected by overlapping plates of rigid magical force.
  • No U Sends any spell cast at you back at the caster lmao
  • Quintessa's Dweomershield You touch a willing creature. Until the spell ends, the target ignores the effects of one common magic item, either on hand or specified by name, history, description, or indentified by some other manner.
  • Veil of Compressed Time Closing your eyes and outstretching your arms and muttering a few Astral words a blue glow envelops your entire body, this extra layer constantly shifts to where any impact is found.
  • Web of Alarms This spell allows the caster to place 6 advanced alarms within 300 feet.
  • Windflower Wind Barrier A protective wind barrier protects the caster from damage.
Conj
Div
Ench
Evoc
  • Al-Taraj's Fulgursphere Detonates an electric blast that stuns targets for a short duration.
  • Astral Release With your last conscious breath, you mutter the words for 'explosion' before your vision fades to black.
  • Blade Lightning You create a sword made from lightning for the duration.
  • Celestial Storm A 40 foot sphere of blinding light, yourself being the eye of the storm.
  • Chaos Hand You infuse your hand with destructive chaotic energy and touch a creature.
  • Choke You raise your hand and choke up to six creatures within range and elevating them several inches off the ground.
  • Hands of Elements Your hands become engulfed with energy that you can toss towards your enemies.
  • Incinerating Impacts A melee weapon in range begins to visibly glow a dim red color, and its strikes can become empowered with flame.
  • Light Beam Fire a beam of light that deals damage, and is more effective against creatures with lower hit points.
  • Lightning Strike
  • Minor Mark Sigils appear to bolster a target creature in one of several ways.
  • Mordenkainen's Force Missiles You create powerful missiles of magical force, which darts from your fingertips and unerringly strikes their designated targets.
  • Shadow Hand A hand that reaches from the shadows to leach life from your opponent.
  • Sorrel's Helpful Harpoon Sorrel Glintwing wanting so to increase her ability to help heal her friends pushed more power into her healing spell creating this.
  • Sorrel's Magic Ballista Sorrel Glintwing's Massive Magic Blast of force.
  • Sorrel's Missile Swarm Sorrel Glintwing's idea of a set it and forget it kinda spell. make sure your friends don't enter its area and it's not bad.
  • Stoneburst You undo stone in thunderous fashion.
  • Swiftbolt A bolt of focused and accelerated magical lightning springs from your pointing finger, hitting a creature of your choice you can see within range without chance of failure.
  • Tri-Disaster You speak, commanding your chosen elements to wreak havoc on a targeted area.
  • Wall of Tentacles You create a wall of tentacles on a solid surface within range.
  • Whirligig You summon powerful rotational forces which affect everything in a cube.
Illus
  • Fool's Gold You touch a pile of up to 150 copper coins or an object made out of copper, brass, or bronze that weighs less than 1 pound, you turn them into gold.
  • Instant Audience
  • Poof When a hostile creature approaches you, you momentarily become invisible.
  • Shadow Well You spit out the words of the spell, and the shadow of your foe darkens, becoming a solid black pit. Your opponent pinwheels its arms as it topples backward into the darkness.
  • Split Causality Using the Astral Energy that flows around all creatures you can temporarily split the conscious mind from the instinctual mind.
  • Starry Revelations You surround yourself in a stargazing umbrella of shadowy twilight.
  • Total Craft Variant You tightly weave together strands and twists of Shadowfell energy to manifest in this world as a perfect imitation of a physical object.
Necro
  • Awaken Undead Bless an undead with the gift of sentience. Maybe it will thank you for it.
  • Bone Pile Reanimate bones to fight for you.
  • Death Armor You shroud yourself and up to five other creatures within range in protective energy.
  • Denaliah's Dark Chains You trap the soul of a fallen humanoid, making it your servant
  • Harmfield You are surrounded by rings of light which disrupt the life force of whatever touches them.
  • Life Drain You attempt to drain the life out of a creature within range.
  • Necromancer's Enervation You release a black ray of crackling negative energy from your pointed finger that suppresses the life force of any creature it strikes.
  • Putrid Gale You summon a necrotic storm which heals undead and deals AoE damage
  • Shell Bomb Send forth an animated explosive shell to decimate a far-away foe.
  • Soul-Stealing Fist Your fist rips energy from a creature you use to bolster your defenses, leaving it stunned.
  • Viktor's Soul Extraction 4th Level Necromancy Spell
  • Zeno's Death Summon
Trans
  • Al-Taraj's Shockspire Creates a field of metallic shards that conduct lightning.
  • Arcane Storage You store a spell for later use, also allowing other creatures to cast it.
  • Bane Shot You touch a ranged weapon that uses ammunition, infusing it with the power of time.
  • Blade Bane Choose one creature you can see within range, and choose one of the following damage types: bludgeoning, piercing, or slashing.
  • Enroot Casting this spell will make you enemies one with the forest.
  • Enspell Empower allies' weapons with the power of the elements.
  • Erasure You attempt to wipe one creature from the timestream.
  • Gender Bend Forcefully change the gender of the target
  • Glass Cannon
  • Golden Wind A spell that imbues life into whatever you touch.
  • Gravity Hammer Crush your foes to death with highly localized gravity fields.
  • Lava Line You create a small arrangement of tiles into a lava pit.
  • Leafify Transform a Large or smaller unattended object into a Tiny, pocket-able leaf.
  • Might of Giants A creature you touch gains the strength of a giant for a limited time.
  • Mithral Form
  • Reshape Terrain You reshape the terrain to your will.
  • Softwood Choose one humanoid you can see within the spell's range. The target is encased in a layer of wood.
  • Time Dilation Speed up time around yourself while the rest of the world remains at normal time.
  • Transfer Ability You touch a creature, and attempt to drain one of its abilities to enhance one of yours.
  • Xenae's Waterspout Creates a large waterspout.
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5th-Level Spells

Abjur
  • Astral Entity You close your eyes and focus on the Astral Energy around you as your form slowly starts to dissipate in blue flashes until you completely leave the material plane.
  • Energy Immunity
  • Frozen Defenses You become a statue of ice for a few seconds, nullifying oncoming attacks and chilling nearby creatures to the core.
  • Mass Dodgeball You give a whole bunch of creatures the power to dodge balls.
  • Power Word Recharge Oh, the only way to regain expended charges is by waiting it out, you say?
  • Quintessa's Dweomerdrain With but a touch you drain a pool of energy from a magic item and retain it for the purpose of casting spells that have a consumable material component cost.
  • Reflect
  • Sorrel's Warding Missile Sorrel Glintwing's Modified missile spell that grants greater protection against attacks.
  • Stun Monster A creature in range must succeed on a Strength saving throw to break through, or be paralyzed for the duration.
Conj
  • Conjure Skeletons You call forth a group of skeletons.
  • Create Portal Creates a portal in a crystal shell for a ship to pass through.
  • Mark of Syrix You place the mark of the dragon Syrix on your foes, searing their flesh.
  • Minor Wish Minor Wish is the much weaker spell of Wish.
  • Riddle You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
  • Sphere of Simulated Antimagic Within this sphere you create, the effects of anti-magic are simulated through magic.
  • Spike Storm You fire hundreds of needles, daggers and other small blades from your hand, ripping at everything in their way.
  • Traumatic Teleport You teleport a creature within range into a solid object.
Div
  • Astral Communication You split a gateway to the Astral Plane and standing on the other side are the Twins of the Astral plane, they bow gently awaiting your questions
  • Astromancy By studying the patterns of the stars, you are granted cosmic insight and gain knowledge of the locale and its people.
  • Bone Telling Throw bones and see what you get!
  • Heaven's Door A spell that allows one to look at the honest life experiences and truths a person knows.
  • Prying Eyes
  • Unmoored Ego
Ench
  • Compel Suicide You compel a creature to kill itself.
  • Control Person You control the mind of a humanoid, which can only resist with the force of its personality.
  • Infernal Law You invoke the Pact Primeval, the oldest rules governing the cosmos, and the bonds of infernal law descend upon whomever your gaze lands upon.
  • Power Word Sit Your commanding voice forces a creature to take a seat.
  • Workaholic
Evoc
  • Assquake
  • Chaos Storm You pound an area with blasts of chaotic energy.
  • Chromatic Explosion You point to a location within range that you can see. An explosion of energy erupts from that point.
  • Dragon Meteor You leap into the air and then fire a modified version of the master spark downward, sacrificing range for width and firepower.
  • Earth Shatter Summon a massive lightning bolt to empower your weapon and shatter the ground in your way.
  • Elemental Maelstrom Unleash an elemental blast, dealing moderate damage in four different types.
  • Eternal-Force Blizzard You unleash magic emulating eternal cold, solidifying the very air itself momentarily, threatening to deep-freeze even the souls of creatures caught within.
  • Fallen Meteor A bright streak of light that appears in the sky when a meteorite is heated to incandescence in the atmosphere.
  • Fire Flow A stroke of flowing fire forming a line 100 feet long and 15 feet wide blasts out from you in a direction you choose.
  • Fire Volley For the duration of the spell, you can repeatedly shoot bolts of fire.
  • Hellfire Wisps of gel-like flame encompass your arm and coalesce in your hand, quickly arching towards your foe in a curved path. The flame sticks to the them and splashes outward, threatening persons and objects that may be near them.
  • Ice Beam This spell is a super-charged casting of the Ray of Frost cantrip.
  • Lightning Spear You create a bolt of lightning in your hand, similar in shape to a spear and hurl it at a creature or object within range.
  • Lucent Singularity Summon a spinning anomaly of twisted light that detonates.
  • Nexus Weapon You imbue a weapon you touch with psychic power.
  • O'Bannon's Siege Missiles You fire a barrage of oversized magic missiles capable of battering down castle walls.
  • Permanency, Variant A spell cast with another spell causing to become permanent.
  • Permanency
  • Prismatic Bow A magical Longbow appears in your hands.
  • Random Spell Cast a random spell from your class spell list
  • Sorrel's Magic Lance Sorrel Glintwing thought why stop at darts? Lances are bigger RIP Winkin Redberries.
  • Sorrel's Superior Magic Missile Sorrel Glintwing's Even Stronger Magic Missile
  • Stone Drill This spell allows you to bore through natural rock.
  • Swift Blade Bane A slashing force that powers your blade, infusing it with magical power.
  • Swirling Storm
  • Time Trap
  • Water Volley For the duration of the spell, you can repeatedly shoot bolts of water.
  • Wizzro's Blast
Illus
Necro
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  • Call Mr. or Mrs. Lanky A long limbed spectral servant appears.
  • Force Possession Attempt to force a new spirit into a dying monstrosity. The spirit type is determined by the gem stone used(Jade=Fey, Obsidian=undead, Ruby=Feind, Saffire=Celestial). If successful you may attempt to permanently charm the new creation.
  • Perfect Cube Conjure an invincible cube.
  • Stupefy A more diverse, less powerful cousin of Feeblemind.
  • Ætheric Aura

6th-Level Spells

Abjur
  • Antimagic Blast, Variant You fire a blast of disruptive magic, disabling the Weave for a moment.
  • Antimagic Blast A more localized form of antimagic field, which can be cast at a lower level.
  • Resist Annihilation You prevent a creature or corpse from becoming disintegrated.
  • Sphere of Warded Repulsion You create a magical sphere of energy around you that protects you against large amounts of damage.
  • Wall of Adaption A wizard says the magic words with a piece of wood, steel, brick or adamantine in hand. The piece disintegrates as a wall of force as strong as the piece appears.
Conj
  • Chain of Corruption
  • Gravity Sphere You create a sphere of damaging force which attracts things to it.
  • Misty Gate
  • Screen Stride You gain the ability to enter an electronic visual display (screen) and exit from another screen within 500 feet of you.
  • Suffocate You lift the mote and the air swirls out of it as it teleports the air from a creature's lungs into the Plane of Air and forces them empty.
  • Talisman of Summoning You touch a nonmagical piece of jewelry, and enchant it with the power to summon yourself.
  • Wall of Wonder You create a wall of chaotically shifting colors. No-one knows exactly what happens to the poor sap who tries to pass through it.
  • Woeful Stab A dagger in the back might hurt for some time, but the pain of a woeful dagger never ends.
Div
  • General Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents not it's exact location.
Ench
  • Greater Zone of Euphemisms At your word, reality is purged of all rudeness and negativity
  • Lucky Charm Choose up to twelve creatures of your choice that you can see within range. For the duration, each creature gains a +1 bonus to AC, attack rolls, ability checks, and saving throws.
  • Mind Switch You attempt to take control of a nearby living creature, forcing your mind and soul into its body, and its into yours.
Evoc
  • Astral Cannon You conjure a beam of energy, blasting enemies in a line.
  • Elemental Wrath You unleash devastating elemental destruction upon everything in your viscinity
  • Sorrel's Battering Javelins Sorrel Glintwing just really wanted to get rid of that pesky castle wall.
  • Sorrel's Burst Missile Sorrel Glintwing's Enhanced magic missile spell that explodes in a 10 ft radius on impact.
  • Soul Bind You target the soul of one or two enemies and bind them to each other. If there is only one enemy target-able, the first enemy to come within 60 feet of the targeted creature is then bound to the first targeted creature.
  • Zone of Power You create a zone of slightly bluish energy that suffuses an area you can see.
  • Zuzar's Flaming Laser Sword You invoke the ancient power of dragon breath and a single blue laser fires from your fingertip.
Illus
  • Aura of Invisibility Magic wraps around you and your surrounding allies, hiding them from the view of others.
Necro
  • Apocryphic Zone You and your target's souls enter a necrotic plane where magic is enhanced, leaving vulnerable physical bodies.
  • Bloodtap You tap into the latent energy inside every being.
  • Chain Pain A dark lightning bolt leaps from your finger towards the target, inducing pain and leaping towards another nearby creature.
  • Dark World You invoke the powers of darkness to corrupt an area as small as a 30-foot cube or as large as a 100-foot cube.
  • Death's Touch Use spellcasting ability as DC for Con saving throw, fail save takes 10d8 necrotic damage, add to self as temp hp, half as much on successful save with no temp hp.
  • Demonic Visage Your visage suddenly warps and changes to that of a terrifying demon.
  • Soul Bind You target the soul of one or two enemies and bind them to each other. If there is only one enemy target-able, the first enemy to come within 60 feet of the targeted creature is then bound to the first targeted creature.
  • Soul thief You steal a soul.
  • Undeath to Death Destroy the undead hoards by unmaking the magic animating them
  • Vampiric Aura Life-draining energy radiates from you in an aura.
  • Viktor's Brand Of Undeath Become undead and....
  • Water Sucker Drain water from a creature or object you can touch.
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7th-Level Spells

Abjur
  • Repulsion Prevent creatures from entering your sphere of influence.
Conj
Div
Ench
  • Bind Lesser Being Assume absolute control over a weaker entity.
  • Greater Geas You place a magical command on up to 6 creatures within range that are currently facing you.
  • Power Word Pacify You utter a word of power that can compel one creature that you can see within range to immediately cease hostile actions.
Evoc
Illus
Necro
  • Control Undead A powerful spell that controls undead.
  • Greater Harmfield You are surrounded by rings of light which disrupt the life force of whatever touches them. Your enemies are magnetically pulled into them.
  • Restore/Bind Soul You bind or restore the soul of a creature of your choice.
  • Soul Gathering need souls?
  • Wall of Souls You create a wall made of undead spirits that scares all those who get too close.
  • Waves of Exhaustion You raise your hands and thrust them forward as you lean back as crippling energy flies from your fingertips.
  • Withering Destruction You conjure a bolt of dark energy that leaps at a creature or object within range.
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  • Create Major Helm You touch a Chair or similar object, creating a temporary Major Helm.
  • Deathly Polymorph Transform yourself into an undead creature.
  • Flatten Target Turn other creatures and objects into paintings
  • Foul Form You take on the appearance and some of the qualities of an undead.
  • Grove Enroot Casting this spell, will turn a group of enemies into a grove of trees.
  • Mergewall A creature you target is turned into a painted version of itself.
  • Moat of Lava This spell creates a moat of lava around yourself.
  • Quincy's Investiture You call upon the power of investing to invest in investitures.
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  • Dark Abyss A pit of eternal darkness from which there is no escape, filled to the brim with the influence of evil.
  • Death Pact Bound together, till death do you part.
  • Dendromorph You attempt to transform a creature into a tree for an indefinite amount of time.
  • Dojo Teleports the caster and any WILLING ally to a dojo outside of time and space to train the dojo is set up to train ranged melee or magic combat skills as well as to practice other noncombat skills time limit is 1/2 hour per character level releasing the spell returns you safely to where you were before casting.
  • Flatten Self Turn yourself into a Painting
  • Miniaturize Mega-shrink
  • Sawsall It saws ALL
  • Shape Flesh

8th-Level Spells

Abjur
Conj
Div
Ench
  • Control Monster You control the mind of a creature, which can only resist with the force of its personality.
  • Greed You corrupt the heart of your enemy, giving them a crippling weakness for wealth of all kinds.
  • Mute
Evoc
  • Blasting Bolt Make a ranged attack roll against a creature or object within range that you can see. On a hit, the target takes 15d10 damage of a type you choose from acid, cold, fire, force, lightning, necrotic, radiant, or thunder.
  • Destructive Slash a sword of dark energy
  • Eradication Flame A beam of white flame sears into your foes.
  • Explosion, Variant KA-BOOM! A massive explosion erupts from a point you choose within range.
  • Frozen Tomb
  • Greater Contingency
  • Kraken's Tentacle You conjure a kraken's tentacle that sprouts from a body of liquid and attacks your enemies.
  • Polar Ray A blue-white ray of freezing air and ice springs from your hand and towards a creature within range.
  • Royal Diamond Ring By holding the likeness of the moon towards the sky, you create a brilliant and awe-inspiring abstract representation of the sun and moon in harmonization.
  • Sorrel's Chaining Lances Sorrel Glintwing enjoyed her chaining missile so much she thought she'd turn it up a notch or two
  • Star Fire Invoke a supernova that crushes nearby opponents with unrelenting Force
  • Vacuum With a sweeping arm gesture, you expel all air from a 40-foot high cylinder with a radius of 20 feet.
Illus
Necro
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  • Awaken Ooze You grant sentience to an ooze.
  • Fusion
  • Glacial Armor You grow in size and at the same time, your flesh turns into animate ice, making you into a living glacier.
  • Gravity Surge
  • Magic Warship You enchant a ship, granting it several potent abilities.
  • Mass Blade Bane A number of creatures you choose become vulnerable to bludgeoning, piercing, or slashing damage.
  • Megascale Flight You touch a willing creature, granting it the ability to fly at supersonic speeds.
  • Otherworldly Polymorph
  • Spellwise Aura You radiate raw arcane power, enhancing the spells of other spellcasters like some sort of arcane dynamo.
  • Touch of the Void Go way back in time to the creation of the universe to boost your powers temporarily
  • Warclaw You grow devastatingly powerful claws which can tear a tank apart or rip off the heads of enemies with ease.
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9th-Level Spells

Abjur
Conj
  • Anything Do any spell except Wish.
  • Dark Miasma You draw in dark power from Urei and release it as a thick miasma of death and disease centered on you.
  • Deity's Jaw Instant kill, coming soon to a deity near you!
  • Destructive Teleport You teleport yourself and up to eight willing creatures or an object. Whatever you teleport explodes on arrival for massive damage.
  • Eidolon Create a clone!
  • Genesis The spellcaster creates a finite plane with limited access: a demiplane. Demiplanes created by this power are very small, very minor planes.
  • Infernal Rain
  • Kamikaze Summons a godly wind to annihilate armies of opponents and sink ships
  • Mass Traumatic Teleport You teleport up to eight creatures within range into one or more solid object.
  • Myrsta’s Soulfire Smite your foes with an extremly powerful blue fire
  • Perfect Wish Wish Beyond, Plus Ultra!
  • Pillars of Time
  • Ragnarok Giant flaming swords falling from the sky to destroy your enemies. What could be better?
  • Summon Living City You summon a city that is alive.
  • Sword Storm Launch a flurry of spectral swords at your foes.
  • Tempest This is basically a buffed version of the storm of vengeance Spell
  • Vortex Creating a portal to the depths of space, you attempt to suck your foes through.
  • Whiteout A blizzard forms, centered on a point you can see and spreading to a radius of 80 feet.
Div
Ench
Evoc
  • Absolute Darkness An extremely powerful, dark, and dangerous spell that conjures a unlightable shadow which blocks out the sun and summons hordes of undead zombies onto the world.
  • Annihilation You tear a hole in the very fabric of space and time. This spell is a conversion of the one in "Return to the Temple of Elemental Evil".
  • Antimatter Beam A beam of dark energy that obliterates all it touches! Ok, not really, but pretty close.
  • Apocalypse from the Sky One of the evilest and most destructive spells a creature could cast.
  • Atomic Bolt You conjure a devastating bolt of nuclear power at a target within range.
  • Baator’s Essence You call on the power of the great devil Baator, giving the caster some of his strength, and destroying everything around him.
  • Bites the Dust Bomb Type 3: Bites the Dust! A spell that turns your target into a time reversing bomb. As a bonus, it also can kill the target after time has reset.
  • Calamitous Strike On a successful weapon attack, you deal a massive amount of damage.
  • Contained Apocalypse
  • Crash To Desktop Instakill something, including you.
  • Dovar's Brutal Beam The user conjures a vicious beam of blinding white light from above, which crashes into a single target violently.
  • Enhanced Permanency The spell you know and love is back with a vengeance!
  • Eye of the Storm You stand in the center of a blizzard of your own making, wreaking havoc among your foes.
  • Hand of Oblivion
  • Last Act As your final act of heroism you channel all of your arcane power into your body and then expel it as a destructive force that proves harmful to your enemies.
  • Mad Mage's Rage You fill yourself with great arcane power at the cost of being consumed by madness.
  • Malcador’s Fallen Star Named after its discoverer, this accursed star brought death to all who saw it, including the great astrologist himself.
  • Mass Immolation You set a whole bunch of creatures on fire.
  • Noval Strike Invoke the mighty power of the number nine!
  • Power Bolt For the duration of the spell, you can repeatedly shoot highly damaging bolts of concentrated magical energy.
  • Pulverize Lift an enemy into the air and grind them to dust.
  • Purple Haze A savage and deadly virus created by magic that devours the flesh and quickly kills those infected with it.
  • Pyroclasmic Unmake You summon the malicious fury of red dragons to incinerate your enemies.
  • Quadon's intense pain
  • Quantum Shift You force open the strongest rip in time creating an aging vortex for any enemy inside its area.
  • Sorrel's Spectacular Self-Detonation Sorrel Glintwing likes a very big boom.
  • Stormblast Summon the wrath of the entire sky, and blast all your enemies into ash
  • Violet Inferno The deadliest spell of all time. Probably.
Illus
  • Ice Assassin You create a living, breathing creature that is a near-perfect duplicate of an existing creature, formed entirely out of ice.
  • Microcosm You warp the consciousness and senses of one or more creatures, sending the victim(s) into a catatonic state.
  • Mordenkain's Spirit Burst In response to an attack that damages you, you create a burst of arcane energy that channels the very essence of Mystra.
Necro
  • Animate Dead Legion You animate lots of undead.
  • Brand of Undeath Causes all affected targets to be transformed into the undead should they die while under the spell's effect.
  • Break A spell capable of destroying souls by breaking them out of the body and destroying it.
  • Create Demise Armor You create a bone sentient armor capable of protecting you and fighting at your side. There may be some balance problems, use it under your own responsibility.
  • Create Greater Undead After sacrificing one humanoid you must then choose a corpse within range that corpse becomes undead with the challenge rating of 20 or lower under your control. The corpse cannot be the humanoid sacrifice.
  • Create Soul Gem You grab a humanoid creature's soul, rip it out of their body, and stuff it into a jewel to create a Soul Gem.
  • Death's Scythe Summon the power of Death them self, a weapon of ultimate destruction capable of killing any being.
  • Energy Drain Drains hit points equal to hit dice.
  • Eversion
  • Life Begins Anew Create a monstrous thing compiled from the remains of numerous dead.
  • Miasma of Death, Variant To devastate the weakings that dare to stand before you in defiance.
  • Miasma of Death You point at a location within range and create a cloud of horrid decay which rises from the location and spreads to an area up to 50 feet.
  • Necromantic Summons When Create Undead isn't powerful enough and Animate Dead doesn't give enough variety, turn to Necromantic Summons. It gives up some choice for stronger undead.
  • Necropolis you infuse an area with necrotic energy, turning control of the land to the dead.
  • Obliterate Soul A powerful damaging spell that can destroy souls.
  • Phantasmal Ship You enchant a ship, turning it into a powerful undead vehicle.
  • Resurrection From Beyond Bring anything back, by force.
  • Shadow Lord Ascension You become a Shadow Lord, a superior necromancer.
  • Soul Slice You extend your mystical powers and grasp at the soul of your enemy, cutting it in two obliterating half.
  • Soul Strike You assault the soul of a creature within range, attempting to rend it from the body and disperse it into the ether.
  • Undead Dragon Create an undead servant form the corpse of a dragon.
  • Unleashed Shadows You unleash a powerfull wave of shadows that damages your enemies and heals you and your undead minions.
  • Wail of the Banshee You emit a heart-rending wail that beckons the living to the grave.
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