Abjur |
- Adloquium Restore some health to an ally and conjure an additional protective shield to safeguard them from further harm.
- Armour of Jenova You summon a colourful aura of aberrant energy around you that harms creatures close to you.
- Begone Thot, Variant In the wise and eternal words of Jesus, whose words are kept alive through the scriptures of the Thot Patrol, "If she breathes, she's a thot."
- Block Seed Prevents conception.
- Brand Don't touch my stuff!
- Broken Ward
- Celebrimbor's Battle Glyph A more fighting efficient glyph of warding.
- Corazon's Tiny Glyph A smaller, more efficient Glyph of Warding.
- Countertrip
No more pesky cantrips for you... - Darius's Selfless Shield
- Endure Elements Protection from normal environmental hazards.
- Enhanced Durability A useful spell for temporarily increasing durability by increasing AC and granting temp HP.
- Etzel’s Bolstering Bands An invisible brace made up of thin filaments of force appears against your skin, strengthening your bones.
- False Blade Afraid your 9th level spell might actually kill someone? Well no more!
- Flame Cloak Hurl yourself into a cloak made of fire that damages nearby creatures.
- Flash Sweat You produce a burst of localized heat, drenching you in sweat.
- Force Armor You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its spellcasting ability modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
- Ice Ward You throw up your hands as you are attacked, and icy symbols protect you from harm and slow your assailants.
- Leomund's Shield A shield that defends the user from harsh elements and the small inconveniences of life.
- Leonardo's Imploding Shell You momentarily protect a creature with a sphere of armor, only to for the sphere to implode and damage the creature on your next turn.
- Leonardo's Splinter Shell You throw an a energy shell at a creature.
- Magical Deflect Weaken spells that hit you.
- Mana Shield Create a protective sphere of magical force.
- Mark This is mine, and we both know it.
- Mind Spike, Variant You attempt to interrupt an attack by psionically piercing through the mind of the attacker.
- Mist of Inhibition A translucent magical fog settles around you, impeding motion.
- Prismatic Barrier For a brief time, protect yourself and your allies from damage.
- Protective Barrier
- Repel Pushes any Large or smaller creature or object away from you to a certain distance.
- Rift Balance Chronomancers are tasked with keeping balance in the Astral Plane, whenever you remove something, something must take its place.
- Scholar’s Shield Enchant one via touch with an increased armor class.
- Shield of Stasis You create an invisible barrier of stasis in front of a creature or object that intercepts spells, creatures, projectiles, etc. and traps them in time.
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Conj |
- Allowance Create money when you need it, consequences be damned.
- Arcane Runes Create up to three magical, invisible runes on one or more creatures within range to make them easier for you to detect and strike.
- Arcane Tether Conjure a rope that brings two things together
- Attract Summons a Small or Tiny object that you can see to yourself.
- Bakudo 8 Bakudō #8. Seki (斥, Repulse; "Repulsion") is a Kidō spell.
- Blade Surge You manifest an ethereal aura that turns into an energy weapon to protect you from attackers, hurting them in the process.
- Blue Shield Basically a ridable Tenser's Floating Disk.
- Bound Weapon, Variant You create a weapon of your choosing to bind to yourself.
- Bullet Channel the power of Gun Magic™!
- Chaos Control In a green snap of light, you vanish for a moment,
- Conjure Ammunition Conjure a handful of ammunition.
- Conjure Creature The standard summoning spell.
- Conjure Gemstone You can conjure a gemstone.
- Conjure Marionettes You summon wooden, hovering, human-shaped constructs that appear in unoccupied spaces that you can see within range.
- Diamond Storm A cone of "diamonds" shot into the air at your enemies to tear them apart.
- Earthen Servant You summon a small creature made out of earth.
- Eihwaz the Yew Rune Eihwaz is a earthly rune with domain over both healing and poison.
- Feather Glide You conjure a chicken to help stop your fall.
- Fitzmyr's Sage Hands A modified version of the mage hand cantrip, by a kenku wizard. Effective for use of offence, utility, and defense, but not the best at any of them. An all-rounder for 1st level spells.
- Glacial Crash You conjure a large chunk of ice and launch it at a creature in range.
- Grum's Spectral Melee Weapon You exchange an object in your hand for a spectral necrotic damage weapon from the Ethereal Plane.
- Hyetomancy Conjure localized rain around yourself.
- Icy Weapon You freeze the air around you to create a weapon of pure ice.
- Isaz the Ice Rune A Rune that when infused with magic can create several effects related to cold energy.
- Kaunan the Fire Rune A powerful sentient fire Rune which can create explosive traps, bless weapons and armor or curse enemies
- Lunae
- Maelstrom, Variant Trap your foes in wind.
- Magic Scimitar
- Magnet Orb You conjure an orb that pulls foes towards it.
- Minor Distortion In the grand scheme of things, we make many choices. Where exactly we stand, how we move when we see a sword being swung at our head. Sometimes, you're standing in the perfect spot to mitigate a hit you take. Through the use of magic, one can instantly move themselves to said spot as if that were the choice they'd made.
- Moist Flame A dripping flame appears in your hand.
- Mordenkainen's Buzzing Bee Conjure a small phantasmal bee to annoy opponent spellcasters
- Morifn’s Deathly Wind A torrent of wind, filled with a poisonous red mist and flying weapons composed of red liquid erupts from your outstretched hand in a direction you choose.
- Planar Calling You summon creatures from other worlds to fight by your side.
- Rewind Want to go to that spot you were in 6 seconds ago? Go right ahead with this spell!
- Shadow Spray
- Shell Kick
- Spell Blade You conjure a blade of force in your free hand.
- Spellblade
- Summon Corpse You summon a corpse, ready for necromancy.
- Summon Weapon Summon a weapon or object from a pocket dimension into your hand.
- Swarm of Pests You cause a cloud of mites, fleas, and other parasites to appear in a 15-foot-radius sphere centered on yourself.
- Veitch's Marvellous Letter You conjure a letter with up to 150 words written in it. It flies to a target that you designate at a speed of 6 mph.
- Volatile Vortex Spin a weapon wildly around the battlefield, damaging anyone who comes near.
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Div |
- Analyze Analyze grants valuable info for enemies and items.
- Arcane Mark You place your mark upon a subject.
- Bone Read You attempt to perceive the past, using the bones of the deceased to get some insight into what its last moments of its life was.
- Calder's Starry Sky You project a map of the stars into the air.
- Clear Thought You touch a creature to bestow it pristine thought.
- Detect Outsider This spell allows its user to detect whether a creature or object is native to the plane they are in while casting it.
- Detect Secrets You grant yourself magical perception that greatly enhances your ability to uncover hidden mysteries.
- Detect Weapons For the duration, you sense the presence of manufactured weapons within 30 feet of you.
- Discern You detect some of a creature's vulnerabilities and immunities.
- Gift of Alacrity
- Glyph of Tracking A more tracking and utility efficient glyph of warding.
- Impart Knowledge A way to quickly and silently communicate complex ideas.
- Know Recipe You touch a piece of food or a potion and learn how to replicate it.
- Know Thy Foe A spell that lets the caster peer into the defenses of their target.
- Master's Touch Makes a target proficient with a held or worn piece of equipment.
- Minor Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents not it's exact location.
- Morgrave's Clear Mind You embed a psychic mote in a creature's mind and force it to broadcast its thoughts to those nearby.
- Patternweave Gives unique investigative insights into things that seem random.
- Scan Check for the presence of certain things.
- See Through You touch a simple surface such as a door, a wall, or even a shield to see through it as if it was transparent.
- Shale's Instant Compass Know where you are at all times!
- Speak with David Allows you to speak telepathically with David's past present or future.
- True Glimpse See things as they truly are for a brief moment.
- Truer Strikes
- Weight of 1000 Years, Variant You solidify the memories of every surrounding creature, turning them into a force of harm.
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Ench |
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Evoc |
- Aether: Ascent A blast of wind magic allows you to throw your sword upwards with great strength, lifting your target off the ground or ascending great heights.
- Aether: Quickdraw By invoking wind magic around the blade in you hand, you are given a moment of intense speed as you slash; propelling yourself forward to strike a distant target.
- Agni Shine You throw a hand forward and send a roaring ball of flame roughly 1 foot in diameter towards a target within range.
- Arc Bolt You conjure an unstable bolt of electricity and fire it toward a target.
- Arcane Smite
- Attract Object A simple trick most people learn as a starting point to magic. Attracting an object to your hand.
- Babu Slime
- Bakudo 30 Bakudō # 30: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam is a Kidō spell.
- Bakudo 4 Bakudō #4: Hainawa (這縄, Crawling Rope; "Slithering Rope") is a Kidō spell.
- Begone Thot By denouncing the thot-hood of an enemy one may strike them down with lightning.
- Black Snow You create a sphere of dark snow that is laced with acid in a 10-foot sphere centered on you.
- Blast Cast Blast your enemies with elemental power, using the most generic of spells.
- Blink Slash By channeling magic around you, and your blade, you teleport yourself to strike a distant target.
- Burning Orbs Summon and fling a barrage of flaming missiles.
- Chromatic Missile You create two darts made of an energy type of your choice.
- Ciao's Magic Missile You create two white bubbling streaks of magical force that inflict a debuff onto the targets.
- Corrosive Flame You snap your fingers, invoking chaotic green flames to engulf your target.
- Corrosive Hands Corrosive liquid sprays and damages targets and metal objects.
- Crackle With Power You ignite yourself with fiery power from the Strixhaven snarl, then channel it into a blast against your opponents.
- Crystal Wave After you touch the ground, a thin sheet of crystal rapidly extends forth in a 15-foot cone, then ruptures, causing crystal shards to launch skyward.
- Culdir's Orb of Fire Create a ball of fire, which enhances other spells slung nearby.
- Cyclone A spell that sends a cylinder of air around an area moving creatures about.
- Dark Reach You call on the power of shadows to restrict another's movement.
- Delayed Spell You use your action to focus and upscale your next evocation spell.
- Deliberate Surge You pull magic from the weave and release it into the world, causing a surge.
- Dongle's All-Purpose Mending A general purpose spell, invented by Dongle, that combines the effects of Cure Wounds and Mending, to a certain extent.
- Eldritch Rebuke Arcane Energy Rebuke.
- Elemental Strike Imbue Your weapon with magical energy of the element of your choice for a time.
- Energy Ray
- Erratic Bolt A wild and unstable bolt of electricity arcs from your fingertips towards a creature of your choice in range.
- Eruption Counter You prepare yourself for an oncoming strike, and counter it.
- Final Gambit Release a quick, and last, burst of power.
- Fire Shot Poor man's fireball.
- Fire Spin Fire bursts from your hands as you rapidly spin in a circle, blasting enemies
- Fire Whip You create a magical whip of fire that can be used as a melee weapon.
- Freezing Burst Emit a blast of chilling energy that stops enemies in their tracks.
- Frost Breath You blow a critically cold cloud of frost at your enemies.
- Frost Strike Infuses your weapon with the power of frost.
- Frostwave
- Ganon's Fist You concentrate destructive energy into a single, supernaturally-powerful punch.
- Gorgath's Rock-Volver High Nooning with some cheap stones. David and Goliath these dudes.
- Hado 1 Hadō #1. Shō (衝, Thrust) is a Kidō spell.
- Hado 4 Hadō #4. Byakurai (白雷, Pale Lightning) is a Kidō spell.
- Hadō Sōren Sōkatsui Generating blue energy with his/her index and middle fingers, the practitioner makes a pushing motion with both of his/her palms to push the gathered energy toward the target in a concentrated blast.
- Hellfire Bolt You make an infernal gesticulation, and a thin blast of hellfire roars towards a creature you can see within range.
- Homing Shards You create 1d4 + 2 frozen shards of ice.
- Homing Soulmass You create several glowing orbs poised to strike instantly.
- Ice Bolt You create a gelid bolt of supercooled water and blast it at a creature you can see within range.
- Ice Shock You exhale a blast of freezing mist at a creature in range.
- Ice Spike A spike made of ice thrusts from the ground towards target creature.
- Ice Wave After you touch the ground, a thin sheet of ice rapidly extends forth in a 15-foot cone, then ruptures, causing spikes of ice to launch skyward.
- Icicle Crash With a loud smashing sound, you shower the area in front of you with shattered ice.
- Immolation, Variant You set yourself ablaze to torch surrounding foes.
- Imperial Bolt You shoot a pure beam of radiant energy that weakens your target's will.
- Last Words Go out with a witty one-liner and a bang. Or just a bang, that works too.
- Lee's Fume Punch Channel forth your anger in the form of a pillar of flame from your fist.
- Lucky Star You summon a star of energy that explodes on an enemy, dealing incredibly random damage.
- Magic Burst Expends all spell slots of one level to create a huge explosion.
- Magic Strike Your fist is wreathed in magic that instantly draws it to your opponent.
- Miracle Moon Slice and dice your foes with crescent moons.
- Misinterpreted Color Spray A wash of colorful mist inexplicably does ludicrous amounts of damage to foes.
- Orion's Bolts You point at a creature you can see within range, speaking an invocation to the celestial hunter. Clubs imbued with starlike radiance fly from somewhere behind you, burning and bludgeoning the target creature.
- Paddle Star Fire an omnidirectional star that can then be redirected.
- Paralysis Blow You summon black flames on your weapon.
- Phoenix Wave You put your hand out in front of you or you focus this spell onto a weapon you move your hand or weapon in a sideways slashing motion causes a firey wave to apear from your weapon or hands then sendng the firey wave out 20 feet infront of you.
- Pixie's Gale Evoke the power of wind to fling creatures and objects away from yourself.
- PK Fire (5e spell)Earthbound’s PK fire, A short ranged evocation with a supportive roll.
- Psionova
- Railgun
- Rapid Acceleration During Flight, Instantly accelerate to twice your movement speed for one turn
- Remote Bomb
- Revert Time A creature you touch has its wounds revert back in time.
- Riddle (5e spell)You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
- Rock Splash Chuck a big rock at somebody and hit them with shrapnel.
- Rock Toss You lift up a small rock and throw it at a target within range.
- Rock Wave You create a storm of razor-sharp stones that forms a line that is 30 feet long and 5 feet wide.
- Sakanagi Strike a target with the force of your being for pure damage.
- Sand Impact
- Sand Shurikens Magic Missile, but sand!
- Sandblast
- Searing Orb You launch an unstable orb of flames toward a target, where it detonates.
- Shocking Blast Release a burst of electricity that fries your opponents.
- Shoulder Touch
- Sorrel's Leaping Missile Sorrel Glintwing wonders, how useful would this actually be?
- Sorrel's Retributive Missile Sorrel Glintwing decided she was tired of people hitting her in melee combat and getting away with it. Now, they don't.
- Soul Arrow Fires a small magical arrow straight ahead.
- Spin Attack
- Spirit Shotgun You focus energy into a fist before firing a wave of numerous small force blasts.
- Stone Bolt You fire a piece of stone at an enemy, much harder than normally possible.
- Thunder Shock Last Resort An extremely powerful lighting spell last resort option.
- Thundershock Unleash paralyzing shocks of electricity.
- Tri-Element Deals lightning, fire, then cold damage to a target
- Verge A spell that gains power with each consecutive casting.
- Void Bolt You fire a fazing, mass of void energy at one enemy.
- Void Burst A small explosion of aetherial energy centered on a point within range strikes out at all creatures within a 10 foot radius of that point.
- Waist-High Wave You conjure a rolling wave of elemental force.
- Water Jet A jet of steaming hot water launches forth from your wrist
- Water Whip
- Weight of 1000 Years You close your eyes and focus on the Vortex of Time, condensing the memories of the past millennia into a single thought, then gesture above the target and snap your hand down as all these thoughts and memories are solidified and forced upon the target.
- Will Charge The user has learned to channel his will into his weapon for a short period of time.
- Wind Blades Blades made of wind.
- Zap Bolt You fire a small, but concentrated electric current from your hand to zap a creature or object in range.
- Zodiac Strike The raw power of the zodiac ring and its components placed into a small orb.
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Illus |
- Chameleon You change yourself to blend into your environment.
- Color You permanently change the color of cloth, leather, or any other inanimate object.
- Elonia's Glamour
- Horrific Visage You choose a creature within range and reveal the horrors of the void to them.
- Hush You touch a creature and imbue it with silence.
- Hush, Variant Shroud a creature's voice in magical silence without compromising their spellcasting.
- Muffle A spell that hushes a creature, making it more difficult to detect.
- Net of Shadows You cast the spell, and the surrounding shadows shift at your command, flying toward your targets and wrapping themselves around them.
- Obscure Illumination Obscures a light source so one may see in the dark without either giving one's position away or resorting to darkvision-like solutions. Unlike darkvision, one can distinguish colours (as permitted by the torch's quality of light)
- Placebo Grants temporary relief and protection from harm and ailments.
- Silhouette Cause a creature to appear as a stark black silhouette of itself
- Silhouette, Variant Cause a creature to appear as a translucent black silhouette of itself
- Sound Bubble Create a membrane that blocks the transmission of sound
- Turning Tables
- Ventriloquism Make your voice appear to come from somewhere else.
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Necro |
- Animate Energy Summon a tiny floating ball of undeath
- Animate Shadow You bring to life the shadow of a creature you can see within range.
- Banshee Wail You shriek like a banshee after being struck.
- Bind Skeletal Familiar You bind a lost soul to a skull, creating a floating skull that serves you.
- Blood Lust You sacrifice some blood to increase the power of your weapon attacks.
- Blood Tentacles Attack your friend and foes with the blood spilled over the battlefield
- Bloodbridge, Variant
- Bloodletting You imbue a weapon with the power of create wounds that bleed profusely.
- Bloodsurge A powerful healing spell that requires sacrifice of blood from the caster or ally.
- Bloody Shell You create a coating of blood that surrounds a creature's skin, protecting them from damage.
- Cell Decomposition You cause a creature's cells to gradually deteriorate.
- Dark Bead Black beads that seem to sap away the light
- Dark Dive You grab hold of a creature you can touch and drain its life force until it breaks free.
- Dark Orb Forms a ten foot diameter dark orb that deals necrotic damage to creatures whose space it occupies.
- Death Blossom Die, die, die!
- Death Coil A black coil of energy attempts to restrain and constrict a target.
- Death Grip You seize the essence of a creature in range and pull it towards you.
- Death Touch You touch a creature and attempt to end its life instantly.
- Deathly Servant Rather than using a soul to control an undead, this undead is weaker, but more easily controlled.
- Drain Warmth Take the warmth and lifeforce of a creature for yourself
- Flowing Undead Wrath You raise tortured souls from some forsaken source. All creatures within range fall victim to their wrath and woe, only surviving through sheer willpower.
- Freezing Clutch You curse an object with cold regrets.
- Grasping Souls with a sacrifice of blood you pull hundreds of undead hands from the ground, grasping and dashing toward any life they feel.
- Grum's Greater Fix 'em/Hurt 'em Caster chooses to either heal or damage a target, using their own lifeforce.
- Hand of the Dead Creates a beam of necrotic energy.
- Inflict Positive Energy You infuse positive energy into a creature, with intent to harm.
- Laughing Skull Reanimate Human Skulls to disturb your oponents
- Lesser Animate Dead This spell creates a temporary undead servant.
- Lesser Blood Orb You hurl a powerful orb of blood infused with necrotic energy against your enemies.
- Life Sap Drain health to transfer to allies
- Light Blood Transfusion You transfer your blood to a wounded creature, healing it.
- Man's Best Fiend Fiendish/Undead familiar variant
- Nauseate One creature that you can see in range has an extremely distorted vision for one turn in addition to a horrible stomachache.
- Palpitate Forces a creature's heart to stop and restart suddenly
- Post-Mortem Servitude Create a skeleton butler that cannot attack, but can carry out tasks.
- Raise Flesh You raise an incomplete, amateur undead being.
- Raise Undead Raise a random bloke from the dead and watch him mill about.
- Sanguine Tide You cause the blood of the touched creature to flow to you, mending your wounds.
- Sculpt Corpse Change the appearance of a corpse in one of multiple ways.
- Touch of Unlife Invigorate the undead with health-restoring vigor.
- Transfer Pain You attempt to syphon the life from a creature you touch.
- Venomous Ray A venomous ray or fang lashes out to infect the target creature, dealing 1d4 piercing damage and 3d4 poison damage on a hit.
- Wrath You point your finger, and dark energy washes over a target you can see within range.
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Trans |
- Aberrate Warp the form of a creature, turning it into an aberration.
- Affect Cantrips Galore!
- Animate Rope You animate an inanimate rope-like object, such as string, yarn, cord, line, rope, or cable of up to 50 feet or a maximum of 10 lbs.
- Arcane Arrow You charge a projectile with arcane energy, ready to release it explosively.
- Arcane Battery You can create a multipurpose arcane battery.
- Arcane Crush Cripple a creature that you are holding further.
- Arcane Strength Magically enhance your strength.
- Barbarian Knowledge You touch a willing creature, causing its head to swell and muscles to shrink.
- Blade Blend You merge two smaller weapons into one large one.
- Blade of Blood You shape your blood in the form of a weapon.
- Bloodied Spittle You spit bloodied saliva on a target's eyes.
- Chrono-deceleration Slows down time for target creatures, making them easier to deal with.
- Coinify What are you supposed to do when you have all metal and no coins?
- Construct Homunculus Few can find a good familiar that they can trust, and even fewer can find one's that are able to remain connected at all times.
- Craftsmanship
- Create Magic Item You create a magical item instantaneously, which varies in power based on the spell level.
- Curse of Comus A curse that afflicts its victim with a monstrous animal's head.
- Deeppockets
- Demon Skin You cover your skin with fiendish scales and grow a small set of horns.
- Dissonance Field Twist time and space to cause difficult movement and make it difficult to cast spells.
- Earth's Crush A spell for earth benders
- Erase With a wave of your hand, you erase all writing from scrolls, sheets of parchment or paper, or similar objects that you touch.
- Excarnate Corpse his spell removes the flesh, exposing the skeleton of a medium-sized corpse targeted by the caster.
- Expand/Contract Expand and contract space around you.
- Floor of Ice Freeze over a floor with slippery, spike-covered ice.
- Flurry of Missiles You touch your weapon and unleash a torrent of projectiles to a creature of your choice... or several creatures if you so choose.
- Gordian's Tripwire You command a tripwire to string itself up, ready to confound your foes.
- Inversion Invert a spell effect back to it's original caster!
- Log to Lumber Invoke magic to transform a log into an equal amount of lumber for 5 silver a pound
- Magnesis You gain control of one object that is made mostly or entirely of metal in range that you can see, and does not exceed 10 feet in any dimension.
- Manipulate Metal Bend and shape metal into usable forms.
- Midwife's Spell A collection of folk magic intended to help with conception and childbirth.
- Might of Annam Call upon magic learned- or perhaps stolen- from the giants to deliver a devastating strike.
- Molten Blades Your weapons glow red hot, burning your enemies on contact.
- Phase Causes the caster to be able to move through some solid matter as if it was a liquid.
- Quill Hide Long quills sprout from the target’s body, dealing damage on contact.
- Reorientate Rotate a region of space, and all matter contained within, however you choose.
- Repair Repair an object or restore hit points to a construct.
- Restore You repair a small item or restore a magical effect on an object, depending on its type.
- Slight Polymorph
- Stasis Mine You choose a bit of space to arm with a stasis mine. When you activate it, it causes anyone inside it to be harmed and stopped in time.
- Stone Spike You cause stone spikes to raise from the ground underneath up to three creatures of your choice on the ground within range.
- Stone Tent
- Summon Rain Cause a light rain with cloud cover and harmless thunder and lightning.
- Surge You channel harmless electrical energies in a willing creature you touch, heightening its speed and senses.
- Swift Strike You infuse a weapon with the ability to be swing slightly quicker.
- Sword Split You split a sword into two smaller swords or fuse two smaller swords into one larger one.
- Sword Trap Defensive spell that allows you to stop enemies from using weapons, like a different version of the shield spell.
- Tablehopper Craft a line of decent cover in the midst of combat.
- Time Stride You briefly pause the passage of time.
- Transcription Magically copy or translate a page of text and/or images onto another page.
- Transmute Coins You transform coins into other coins!
- Vengeful Trinket Enchant a trinket that absorbs damage and releases it as magical force.
- Water Tendril The water you touch grows a prehensile limb-like tentacle from the point you touch, which obeys your spoken commands for the duration.
- Xenae's Aquaforme Turns a target ground area into water.
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Needs Work |
- Air Hammer
- Explosion Come, now, and walk the path of explosions with me!
- Ryomen's Cleave A spell created by a four-armed demon to butcher the living in one-fell-swoop. It adjusts itself to match their level.
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