Hands of Elements (5e Spell)
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|Casting time:||1 bonus action|
|Duration:||Concentration, up to 1 minute|
Choose acid, cold, fire, lightning, or thunder. Until the spell ends, you can use an action to hurl a blast of energy of the chosen type up to 120 feet. Each creature in a 10-foot-radius sphere must make a Dexterity save, taking 4d6 damage on a failed save, or half as much on a success.
At Higher Levels. The damage increases by 1d6 for each slot level above 3rd.