Hands of Elements (5e Spell)

From D&D Wiki

Jump to: navigation, search
Hands of Elements
4th-level Evocation
Casting time: 1 bonus action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute

Choose acid, cold, fire, lightning, or thunder. Until the spell ends, you can use an action to hurl a blast of energy of the chosen type up to 120 feet. Each creature in a 10-foot-radius sphere must make a Dexterity save, taking 4d6 damage on a failed save, or half as much on a success.

At Higher Levels. The damage increases by 1d6 for each slot level above 3rd.

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!