Hands of Elements (5e Spell)

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Hands of Elements
4th-level evocation
Casting time: 1 bonus action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute


Your hands become engulfed with energy that you can toss towards your enemies. Choose acid, cold, fire, lightning, or thunder; for the duration, you can use an action to hurl a blast of energy of the chosen type towards a point you can see within 120 feet. Each creature in a 10-foot-radius sphere centered on that point must make a Dexterity saving throw, taking 4d6 damage of the chosen type on a failed save or half as much on a success.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.


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