Tame (5e Spell)
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|9th-level Transmutation (ritual)|
|Casting time:||1 Action|
(Hold Value 7)
Note: Can only be cast by a creature that genuinely wants to save its target from being destroyed, or explicitly wants to stop the target without hurting it.
When you cast this spell, you target a beast, plant, monstrosity or dragon (Dragons get a Wisdom save against your spell save DC to avoid the effect) you can see in its range and cause the target to revert permanently to a harmless tiny beast (inanimate tiny flower for plant type creatures) version of itself. It retains it's Intelligence, Wisdom, and Charisma, as well as its personality (Except that a beast or monstrosity affected by this spell is friendly to you) and languages (If any), but is otherwise a tiny CR 0 beast (or flower) with stats and abilities determined by the DM. It's new form is vaguely similar to its original. It's eye color might be the same, it might be the same type of creature within the animal kingdom (Reptile-like to lizard, for instance), and/or it might retain a basically harmless version of something it had before, like multiple heads. It however NEVER retains any magic or supernatural abilities. A creature that regenerates will never retain that regenerative property, for instance. The one exception to this is immortality, which is always retained if it had it originally.
This new form is the creature's new true form, meaning it can't be reverted as there is nothing to revert. However, spells and effects that transform the creature further still work as if this creature always had this true form, allowing others to turn it into something more powerful if they wanted.
You may note that the Terrasque is a monstrosity. Well that's interesting.
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