Fiery Beam (5e Spell)
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|Casting time:||1 action|
|Components:||V,S,M(A small crystal sphere or lens worth at least 25 gp)|
|Duration:||Concentration, up to 1 round|
A burning beam 5 feet wide erupts from you and lances to a point of your choice that you can see within range. Each creature caught in this beam must make a Dexterity saving throw. A creature takes 3d8 fire damage on a failed save, or half as much damage on a successful one. A creature killed by this spell is burned to a crisp. As a bonus action on your turn, you can move the endpoint of the beam up to 90 feet in a direction of your choice, provided it is still within range. Any creatures caught between the previous position and the new position of the beam must remake the Dexterity saving throw to avoid the spell's damage. If you move while concentrating on this spell, your concentration ends.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.