Dalamars Arm of Fire Deamon (5e Spell)
5th-level Transmutation | |
Casting time: | 1 action |
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Range: | Touch |
Components: | V, S, M (a bit of sulfur, a humanoid finger) |
Duration: | Concentration, up to 1 minute |
You touch a creature, causing its arm to become wreathed in flame and assume the likeness of that of a fire demon. The target gain the following benefits:
Inkindling Touch. As a bonus action on your turn, you can use your flaming arm to make unarmed strikes. You can use your melee weapon attack or the caster's melee spell attack bonus (whichever is higher) for the attack. On a hit, your unarmed strike causes additional damage equal to 2d8 + your spellcasting ability.
Demonic Fireball. At the start of your turn, without using an action, the target can hurl a small fireball of demonic fire in a point within 30 feet. Creatures in a 10-foot radius sphere must succeed on a Dexterity saving throw, or take 2d12 fire damage on fa failed save.
Flaming Aura. Any hostile creature that moves within 10 feet of the target for the first time, or end its turn there, must succeed on a Constitution saving throw, or take fire damage equal to your spellcasting ability.
Blinding Sparks. Once per turn, when you hit a creature with an attack, you can force the target to make a Constitution saving throw. On a failed save, the target is blinded for the duration of the spell. The blinded creature can make another saving throw at the start of each of its turns to end the effect.
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