Crippling Pain (5e Spell)

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Crippling Pain
2nd-level Necromancy
Casting time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 Minute


A creature you can see within range begins to suffer from intense pain. At the start of each of the creature’s turns they must succeed on a Wisdom saving throw. On a failed save, the creature takes 2d6 psychic damage and any speed it has can be no higher than 10 feet until the start of its next turn. On a successful save the creature takes half as much damage.

At Higher Levels. When you cast this spell using a spell slot of 3rd-Level or higher, the damage increases by 1d6 for each slot level above 2nd.

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