Arcane Arrow (5e Spell)
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1st-level transmutation | |
Casting time: | 1 bonus action |
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Range: | Self |
Components: | V, M (a weapon worth at least 1 sp with the Range property) |
Duration: | Concentration, up to 1 minute |
You imbue your ranged weapon with arcane energy, causing it to crackle at the seams with power. The next time you successfully hit a ranged weapon attack with it before the spell's duration ends, the projectile explodes violently. Every creature within 5 feet of the target, including the target itself, must make a Dexterity saving throw, taking 2d6 force damage on a failed save, or half as much on a successful one.
At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d6 for every level above 1st.
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