Quasar (5e Spell)

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Quasar
8th-level Evocation
Casting time: 1 action
Range: Self (90-foot radius)
Components: V, S
Duration: Instantaneous


You thrust out your palms in opposite directions and blast out two gigantic lasers of light, sweeping them around in circles. All targets other than you in a 5-foot high, 90-foot radius cylinder centered on you must make a Dexterity saving throw, taking 5d20 radiant damage and becoming blinded for 10 minutes on a failed save, or taking half as much damage and becoming blinded for 1 round on a successful one. Objects and structures automatically fail this saving throw. The entire area becomes bright light until the end of your next turn.

Since you are in the middle of an overwhelming light source, you yourself must make a DC 25 Constitution saving throw, becoming blinded for 10 minutes on a failed save, or for 1 round on a success.

At Higher Levels. When you cast this spell using a spell slot of 9th level, you shield yourself from the quasar's light, making you unable to be blinded by your own casting of this spell.

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