Water Jet (5e Spell)
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1st-level Evocation | |
Casting time: | 1 action |
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Range: | 60 feet |
Components: | S,M (A vial of water) |
Duration: | Instantaneous |
Thrusting your wrist forward, a steaming jet of hot water shoots from your wrist, hitting a single target within a 60 foot line and dealing 1d8 bludgeoning damage and 1d6 fire damage. The water can also be used to push light objects (Such as a cup or the panels on a small mill). The water remains in existence after the spell is cast, and stays at boiling temperature for 1 hour.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher the spells damage increases by 1d8 bludgeoning at each spell slot level.
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