Water Jet (5e Spell)

From D&D Wiki

Jump to: navigation, search
Water Jet
1st-level Evocation
Casting time: 1 action
Range: 60 feet
Components: S,M (A vial of water)
Duration: Instantaneous


Thrusting your wrist forward, a steaming jet of hot water shoots from your wrist, hitting a single target within a 60 foot line and dealing 1d8 bludgeoning damage and 1d6 fire damage. The water can also be used to push light objects (Such as a cup or the panels on a small mill). The water remains in existence after the spell is cast, and stays at boiling temperature for 1 hour.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher the spells damage increases by 1d8 bludgeoning at each spell slot level.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsRanger
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: