Gravitational Anomaly (5e Spell)
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5th-level Transmutation | |
Casting time: | 1 action |
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Range: | 100 feet |
Components: | V, S, M (small lead sphere) |
Duration: | Concentration, up to 1 minute |
You distort spacetime in a 5-foot cubed unoccupied space (the 'anomaly'), which now heavily distorts passing light. It affects a 40-foot radius around it. When a creature enters that area or starts its turn there, it must make a Strength saving throw. On a failed save, it is pulled 15 geet towards the anomaly. Moving away from the anomaly costs twice the movement.
If a projectile (any ranged attack) passes through the area, it has disadvantage to hit. Projectiles that pass directly through the anomaly disappear.
When a creature enters the anomaly itself, it takes 3d10 force damage and suffers a random effect from the table below. If a creature enters the anomaly whole another creature is inside, the latter instantly suffers effect 4. If a creature starts its turn within the anomaly, another effect occurs. To exit the anomaly, the creature must use its action to make a Strenght saving throw, exiting into the nearest unoccupied space on a success. A Huge or larger creature automatically succeeds this save.
Random effects table: roll a d4.
1 - The creature takes 3d10 force damage.
2 - The creature becomes slowed as by the Slow spell until the start of its next turn.
3 - The creature becomes restrained until the start of its next turn.
4 - The creature is flung away in a random direction as by the Catapult spell and falls prone.
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