Gravitational Anomaly (5e Spell)

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Gravitational Anomaly
5th-level Transmutation
Casting time: 1 action
Range: 100 feet
Components: V, S, M (small lead sphere)
Duration: Concentration, up to 1 minute


You distort spacetime in a 5-foot cubed unoccupied space (the 'anomaly'), which now heavily distorts passing light. It affects a 40-foot radius around it. When a creature enters that area or starts its turn there, it must make a Strength saving throw. On a failed save, it is pulled 15 geet towards the anomaly. Moving away from the anomaly costs twice the movement.

If a projectile (any ranged attack) passes through the area, it has disadvantage to hit. Projectiles that pass directly through the anomaly disappear.

When a creature enters the anomaly itself, it takes 3d10 force damage and suffers a random effect from the table below. If a creature enters the anomaly whole another creature is inside, the latter instantly suffers effect 4. If a creature starts its turn within the anomaly, another effect occurs. To exit the anomaly, the creature must use its action to make a Strenght saving throw, exiting into the nearest unoccupied space on a success. A Huge or larger creature automatically succeeds this save.

Random effects table: roll a d4.

1 - The creature takes 3d10 force damage.

2 - The creature becomes slowed as by the Slow spell until the start of its next turn.

3 - The creature becomes restrained until the start of its next turn.

4 - The creature is flung away in a random direction as by the Catapult spell and falls prone.


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