Raise Mount (5e Spell)
2nd-level Necromancy | |
Casting time: | 1 minutes |
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Range: | 30 feet |
Components: | V, S, M (the corpse of a large creature or one large pile of bones, which the spell consumes.) |
Duration: | Instantaneous |
The pile of bones or corpse is engulfed in black flames; the smoke forming the body of the risen mount. You decide the mount's appearance, although in any form the mount's presence betrays its undead nature.
- The risen mount is a Large creature that uses the statistics of the warhorse, except it is an undead instead of a beast. Additionally, your mount understands any language that you know, but cannot speak.
- Your mount shares your turn in combat, acting as a controlled mount (see Mounted Combat).
- When your mount drops to 0 hit points or dies, it disappears without a trace. You can also dismiss your mount at any time as an action, causing it to disappear in a plume of black smoke.
- You can only have one mount animated with this spell at any given time. You can cast this spell again while you have a mount active in order to replace it, causing your old mount to crumble to dust. Alternatively, you can cast this spell to restores all hit points that your mount has lost, as long as you are within 5 feet of it (when casting this spell in this way, it does not require material components).
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can instead choose to have your risen mount use the statistics of a Pegasus . If you cast this spell using a spell slot of 6th level or higher, you can instead choose to have your risen mount use the statics of a Nightmare. You may cast this spell, using a spell slot of 4th level, on an already risen mount (from this spell) to have it change forms. Doing so restores the mount to its hit point maximum.
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