Raise Mount (5e Spell)

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Raise Mount
2nd-level Necromancy
Casting time: 1 minute
Range: 30 feet
Components: V, S, M (a rusted horseshoe)
Duration: Instantaneous

This spell animates an undead mount. Choose a pile of bones or a corpse of a Large creature within range. Your spell engulfs the target in black flames; the smoke forming the body of the risen mount. You decide the mount's appearance, although in any form the mount's presence betrays its undead nature.

  • The risen mount is a Large creature that uses the statistics of the warhorse, except it is an undead instead of a beast. Additionally, your mount understands any language that you know, but cannot speak.
  • Your mount shares your turn in combat, acting as a controlled mount.
  • When your mount drops to 0 hit points or dies, it disappears without a trace. You can also dismiss your mount at any time as an action, causing it to disappear in a plume of black smoke.
  • You can only have one mount animated with this spell at any given time. You can cast this spell again while you have a mount active in order to replace it, causing your old mount to crumble to dust. Alternatively, you can cast this spell to restore all hit points that your mount has lost, as long as you are within 5 feet of it.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can instead choose to have your risen mount use the statistics of a pegasus. If you cast this spell using a spell slot of 6th level or higher, you can instead choose to have your risen mount use the statics of a nightmare. You may cast this spell, using a spell slot of 4th level, on an already risen mount (from this spell) to have it change forms. Doing so restores the mount to its hit point maximum.

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