Raise Mount (5e Spell)

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Raise Mount
2nd-level Necromancy
Casting time: 1 minutes
Range: 30 feet
Components: V, S, M (the corpse of a large creature or one large pile of bones, which the spell consumes.)
Duration: Instantaneous

The pile of bones or corpse is engulfed in black flames; the smoke forming the body of the risen mount. You decide the mount's appearance though regardless the mount retains a look of undeath indicating its undead nature.

  • The risen mount is a Large creature that uses the statistics of the warhorse though it is an undead instead of a beast.
  • Your mount responds to verbal commands and can understand any language that you speak.
  • When your mount drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your mount at any time as an action, causing it to disappear in a plume of black smoke. In either case, casting this spell again heals your risen mount, restoring it to its hit point maximum.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can instead choose to have your risen mount use the statistics of a Pegasus . If you cast this spell using a spell slot of 6th level or higher, you can instead choose to have your risen mount use the statics of a Nightmare. You may cast this spell, using a spell slot of 4th level, on an already risen mount (from this spell) to have it change forms. Doing so restores the mount to its hit point maximum.


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