Greater Harmfield (5e Spell)
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|Casting time:||1 action|
|Range:||Self (5-foot radius)|
You are surrounded by rings of glowing yellow light that oscillate in a cylindrical pattern around you, shedding bright light in a 10-foot radius and dim light for another 10 feet. You can end the spell early by using an action to dismiss it. A creature that enters the area of the spell for the first time on its turn or starts its turn within the radius of the spell takes 4d10 necrotic damage, as the rings of light disrupt the life force of whatever touches them.
On each of your turns, you can choose to attempt to pull any number of creatures within 60 feet of you towards you. Each creature you choose must make a Strength saving throw, or be pulled 15 feet towards you by a magical force. Whether a creature succeeds or fails on this save, until the end of your next turn it must expend 4 feet of movement to move 1 foot away from you.
At Higher levels. The damage of this spell increases by 1d10 for each spell slot level above 7th.