Sacrificial Summon (5e Spell)
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|3rd-level Necromancy (ritual)|
|Casting time:||1 action|
|Components:||V,S,M(a drop of blood)|
Take nd8 damage to spontaneously summon n skeleton or zombie surrounding you. At the start of each turn, each controlled unit drains your soul and take n damage (n is reduced if units are destroyed). If concentration is broken, commands will continue to execute but no new commands can be issued until the the spell is cast again. Uncontrolled summons do not require maintenance damage. The spell can be cast again to take control of already summoned units at 2n instead of nd8 casting cost damage.
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, instead summons 2n soldiers.