Investiture of Water (5e Spell)
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6th-level Transmutation | |
Casting time: | 1 action |
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Range: | Self |
Components: | V, S |
Duration: | Concentration, up to 10 minutes |
Until the spell ends, water swirls across your body, and you gain the following benefits:
- You are immune to acid damage, and you have resistance to fire damage.
- You have a swim speed of 90 feet, and you can walk on liquid as if you were under the effects of a water walk spell. You can breathe water as if it was air.
- You can use your action to create a high-pressure blast of water 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Strength saving throw. A creature takes 4d8 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from you and knocked prone.
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