Isaac's Missile Swarm (5e Spell)
From D&D Wiki
|Casting time:||1 Round|
|Range:||self (see text)|
|Components:||V, S, M (A clear prism or a sapphire, with each option costing 25gp (not consumed when the spell is cast))|
You create ten glowing darts of magical force that fly unerringly towards potential targets within a 20ft radius. A dart deals 1d6 force damage to its target. If there are more creatures than missiles, the caster must choose which targets are affected, with no target being affected by more than 1 missile. The darts all strike simultaneously, and will be distributed evenly among the potential targets until there are fewer missiles than targets, at which point the previous rule applies with the remaining missiles.
A creature affected by the Shield spell or wearing a Brooch of Shielding is immune to damage from Isaac's missile storm. Similar resistances and immunities to Magic Missile apply to this spell in the same manner.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the spell creates three more darts and the spread range increases by 5ft for each 2 spell levels above 3rd.