Klee's Fireball (5e Spell)
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|Casting time:||1 action|
|Components:||VSM (a ruby worth 100 gold pieces)|
You create 3 small balls of flames. The flames will bloom into a small explosion before dispersing. Choose three spaces you can see in range. Each fireball speeds to one of the spots, and quickly explodes in a 10 foot radius.
All creatures in range must make a Dexterity saving throw. On a failed save, they take 4d6 fire damage, half as much on a success. A creature cannot be forced to make a save on more than one fireball.
The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, all damage increases by 1d6 and the amount of fireballs increases by 1 for each level of the spell slot.