Glyph of Tracking (5e Spell)
1st-level divination | |
Casting time: | Varies |
---|---|
Range: | Touch |
Components: | V, S, M (Any piece of parchment with glyph symbol inscribed) |
Duration: | Until dispelled or Varies. |
When you cast this spell, you inscribe a glyph, no larger than a few inches wide, either upon a target (such as a creature) or within an equipped object (such as a weapon, a shield, or an artifact) to conceal the glyph.
The glyph blends itself onto whatever surface it is inscribed on requires a successful Wisdom (Perception) check against your spell save DC to be found once this spell expires, the glyph disappears.
Once inscribed, the glyph will grant you insight into the target's approximate location, no matter the distance, and grant vision within 10ft of where it is inscribed until dispelled or exceeds its duration. While under the effects of spells that would disable or obscure information from scrying, such as antimagic field, this glyph becomes disabled for the duration. However, it will still persist for the duration. This Glyph cannot track a creature on a different plane of existence. You may have a number of these active glyphs no greater than your spellcasting ability modifier (minimum one). If you create a new glyph while you are already at the maximum, the oldest one is dispelled without effect.
When you inscribe the glyph, choose Hasty Glyph, Smart Glyph or a Lingering Glyph.
Hasty Glyph. This glyph can be placed as a reaction to any physical interaction between you and another creature or surface. The physical interaction can be anything as simple as a handshake, touching a piece of clothing, or, at worst, your blood spilling on another creature. Casting this spell as a reaction causes it to lose the Material component requirement. However, the glyph itself will only last for 1 hour before expiring.
Smart Glyph. Creating this glyph will take 1 minute to inscribe onto a surface, and once inscribed it will initially be inert, lasting until you or another creature dispels it. You may specify certain conditions or triggers for the glyph to react to allow itself to transfer from one surface or creature to another so long as it physically interacts with the glyph itself, causing it to activate to grant insight of the creature who triggered it. These specifications could be to exclude being activated by yourself, only being activated by those of a specific race such as elves, or those that meet a certain physical characteristic. You may only have a number of conditions equal to your spellcasting ability modifier when creating a Smart Glyph. Upon activation, the glyph will only last for 12 hours before expiring.
Lingering Glyph. Due to the longevity of this glyph, it will take an hour to prepare correctly, but once inscribed, it will immediately activate, allowing you to be aware of the location of the creature or surface it was inscribed upon. This Glyph will last for 24 hours before expiring.
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