Necromantic Summons (5e Spell)
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9th-level Necromancy | |
Casting time: | 1 minute |
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Range: | 10 feet |
Components: | V,S,M (a corpse, one clay pot filled with grave dirt, and an assortment of black onyx stones costing 300 gp (recommended 25)) |
Duration: | Instantaneous |
Roll percentile dice. Then consult the table below. This spell creates a certain amount of corpses, as noted in the table (e.g. 2d8+9 if you got 1-16 on the percentile dice) then animates them as a certain creature, also noted in the table (e.g. zombies if you got 1-16 on the percentile dice). As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
1d100 | Result |
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01-16 | 2d8+9 Zombies |
17-24 | 1d4-2(minimum of 1) Wraiths |
25-28 | 1d4+2 Will-o'-Wisps |
29-36 | 1d3-1(minimum of 1) Wights |
37-41 | 3d4+3 Warhorse Skeletons |
42-43 | 1d4-2(minimum of 1) Vampire Spawns |
44-45 | 1d6+4 Specters |
46-60 | 2d8+9 Skeletons |
61-62 | 3d4+3 Shadows |
63-70 | 1d4+2 Ogre Zombies |
71-76 | 1d3-1(minimum of 1) Mummies |
77-85 | 1d4+2 Minotaur Skeletons |
86-93 | 1d6+4 Ghouls |
94-97 | 1d6-1 Ghosts |
98-99 | 1d4+2 Ghasts |
100 | 1d4-1 (minimum 1) lich or vampire |
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