Coin Shot (5e Spell)
3rd-level Transmutation | |
Casting time: | 1 action |
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Range: | Self |
Components: | S, M (a coin, which the spell consumes) |
Duration: | Instantaneous |
You flick a coin with magical force, turning it into a unstoppable ethereal projectile. The coin surges forward in line 60 feet long and 1 foot wide from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 6d6 piercing damage on a failed save, or half as much damage on a successful one. The coin passes harmlessly through objects, ignoring cover.
In addition, whenever you cast this spell, flip two coins. The first coin determines the effect, the second determines the duration. If the coin lands on heads, a creature that fails their saving throw has a -1 penalty to its AC. If the coin lands on tails, a creature that fails their saving throw becomes vulnerable to piercing damage. If the second coin lands on heads, then the duration of the effect is 1 round. If it lands on tails, then the effect lasts for 2 rounds. A creature can be affected by one condition at a time.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the length of the line increases by 20 feet and the damage dealt increases by 1d6 for each slot level above 3rd.
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