Internal Incineration (5e Spell)
From D&D Wiki
|Casting time:||1 action|
|Duration:||Concentration, up to 1 minute|
You speak a cruel incantation that can affect a creature that you can see within range, that creature must succeed on a Constitution saving throw. If it fails it's bones start to burn like hot iron, and the victim agonizes as it begins to incinerated from the inside out.
A creature afflicted by this effect can only move up to half it’s speed, and has disadvantage on attack rolls, ability checks, and saving throws, other than Constitution saving throws. If the target tries to cast a spell, it must first succeed on a concentration check (DC 10, or half the damage taken by this spell, whichever number is higher), on a failed save the casting fails and the spell is wasted. This effect does not apply if the target is a construct, ooze, undead, or if the creature is immune to fire damage.
In addition, the target also takes 8d6 fire damage beginning of it’s turn. And at the end of each of it’s turns the target can make Constitution saving throw. On a success, the spell ends on the target. Finally, the caster can choose to end this spell prematurely.
If the affected creature is reduced to 0 hit points or less the creature dies, leaving behind charred flesh and a red-hot skeleton that cools down within 1 hour.
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard