Delayed Spell (5e Spell)

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Delayed Spell
1st-level evocation
Casting time: 1 action
Range: Self
Components: V S
Duration: Concentration, up to 1 round


You focus your energy, holding fast and prepare to unleash it in one blast. When this spell ends due to the duration expiring and if you haven't moved since casting this spell then on your next turn if you cast a damaging Evocation spell, with a casting time of one action, increase one of the initial number of damage dice rolled by two. For example, if you cast Scorching Ray as a 2nd level spell, you can roll 4d6 fire damage once and 2d6 fire damage twice. To gain this effect, casting the damaging Evocation spell must be the first thing you do on that turn.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher increase the number of rounds you are concentrating by one and increase the number of damage dice rolled by one for each level above 1st.

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