Zodiac Strike (5e Spell)

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Zodiac Strike
1st-level Evocation
Casting time: 1 action
Range: 120 feet
Components: M (A Zodiac ring)
Duration: Instantaneous


The raw power of the zodiac ring and its components placed into a small orb. When using this spell, roll 1d12 to determine the damage type:

Element Damage Type Effect
Fire Fire The sphere explodes, creating a wave of fire to incinerate your target.
Earth Bludgeon The sphere solidifies into a large stone and smashes into your enemy.
Water Water The sphere shatters like glass and unleashes a wall of water upon the target.
Air Wind A gust of wind emerges and harms the enemy.

The target must make a Wisdom saving throw against your spell save DC. If they fail, they take 1d8 damage of the determined type. If they succeed, they take half as much damage. If the date in-game is an equinox or a solstice (ask your DM before using the spell), the target takes double the amount of damage that they would normally take.

At Higher Levels. When you cast this spell using a spell slot of 2 or higher, its damage increases by 1d16.


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