Ignite (5e Spell)
Evocation cantrip | |
Casting time: | 1 action |
---|---|
Range: | Self (5-foot cube) |
Components: | V, S |
Duration: | Instantaneous |
With a flick of your wrist and an opening of the palm, you evoke flames within a 5-foot cube in front of you. All objects within this cube that aren't being worn or carried are set on fire. Creatures within this area must make a Constitution saving throw, becoming ignited on a failed save.
At Higher Levels. You can enhance this spell in multiple ways as you increase in level. You may pick one additional option from list when you reach 5th level (1), 8th level (2), 13th level (3), and 17th level (4).
- Size. You affect a larger cube of effect, increasing the cube's size by 5 feet. You may pick this multiple times.
- Damage. The spell deals 1d6 fire damage to objects. Creatures take this damage on a failed save, or half as much on a successful one. You may pick this multiple times, increasing the damage by 1d6 each time.
Back to Main Page → 5e Homebrew → Spells → Artificer
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard