Bone Trap (5e Spell)
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3rd-level necromancy (ritual) | |
Casting time: | 1 minute |
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Range: | 5 ft cylinder |
Components: | V S M (A pint of blood |
Duration: | 1 hour |
Upon casting this spell you create a circle of blood on the ground, any creature that walks into the circle of blood activates the trap and must make a dexterity saving throw against your spell DC. On a failed save the creature takes 4d10 piercing damage and their speed is halved for 1 minute, while on a success they take half damage and suffer no further effects. This spell can only activate once.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the spells damage increases by 1d10 for every spell slot above first.
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