Necromancer's Mask (5e Spell)
5th-level Necromancy (ritual) | |
Casting time: | 1 action |
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Range: | Self |
Components: | S, M (a mask made of a solid, flammable material) |
Duration: | Concentration, up to 10 minutes |
The wizard seemed defeated, even though the city guard had taken heavy losses as well. The few brave souls slowly approached him, weapons held high, when he reached into his robe and pulled out a wooden mask. Black flames engulfed his head as his evil laughter shattered the silence of the battlefield and the corpses of the fallen stirred once again, hungering for living flesh.
You put on the mask which bursts into black flames, draining away a part of your soul and causing you 1d6 necrotic damage. This damage cannot be reduced in any way. Any undead whose challenge rating is equal to or less than your caster level that meets your gaze must make a Cha saving throw. If the creature fails its saving throw, you gain control over it permanently. On a success, it is stunned for a round and does not have to repeat the saving throw for the next 24 hours. If you cast your gaze at a pile of bones or a corpse, you can choose to make a DC 18 Wis saving throw. On a success, you take 1d6 necrotic damage and the bones or corpse become a skeleton or zombie, respectively, under your control for the duration of the spell. On a failure, you take 1d12 necrotic damage, are blinded for an equal number of rounds, and the spell ends.
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