Repair (5e Spell)
From D&D Wiki
1st-level transmutation (ritual) | |
Casting time: | 1 action |
---|---|
Range: | Touch |
Components: | V, S, M (some adhesive or tools, a minimum of 1 sp's worth of pertinent materials if no metal or rarities are required, or at least 1 gp's worth otherwise (consumed)) |
Duration: | Instantaneous |
You touch a damaged object or construct and attempt to restore it to a functional state. Up to 5 feet of the object or construct is affected at a time, and it regains hit points equal to 1d10 + your spellcasting modifier. This spell can repair magical objects, but cannot restore magic to an object.
Depending on the composition of the object or construct you are repairing, the DM may decide to increase the cost of the materials consumed for the spell to function.
At Higher Levels. The hit points recovered increases by 1d10 for each slot level above first, and each second slot level above first increases the affected area of the object by 5 additional feet. Casting this spell at 2nd level also removes one level of wear and tear from the target, and an additional level for each slot level above second.
Variant Spellcasters[edit]
The DM may allow this spell to be taken by the following subclasses: forge cleric and creation bard. Otherwise, those classes do not get access to this spell.
See Also[edit]
Back to Main Page → 5e Homebrew → Spells → Artificer
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard