Magic Warhead (5e Spell)

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Magic Warhead
3rd-level Evocation
Casting time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous


You create one large glowing dart of magical force. The dart hits a creature of your choice that you can see within range, dealing 2d6 force damage and 2d6 thunder damage without fail. The dart then explodes: each creature within 30 feet of the target must make a Dexterity saving throw, taking the same damage on a failed save.

Any effect that would stop a magic missile also stops a magic warhead.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, it deals an additional 1d6 force damage and 1d6 thunder damage for each slot level above 3rd.


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