Summon Neon Draconic Spirit (5e Spell)
7th-level Conjuration | |
Casting time: | 1 action |
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Range: | 90ft |
Components: | V, S, M (the scale of a chromatic dragon with the image of a dragon engraved on it, a tube of neon the color of the dragon you wish to summon) |
Duration: | Concentration, up to 1 hour |
You call forth a draconic spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Neon Draconic Spirit stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The spirit is an ally to you and your companions. In combat, the spirit shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
Neon Draconic Spirit[edit]
{{5e Creature |size=Large |type=Dragon |alignment= |ac=14 + the level of the spell (natural armor) |armor= |hp=90 + 10 for each spell level above 7th |speed=30 ft., fly 60 ft. |str=21 |dex=18 |con=15 |int=14 |wis=17 |cha=18 |strmod=+5 |dexmod=+4 |conmod=+2 |intmod=+2 |wismod=+3 |chamod=+4 |saves= |dv= |dr=acid, fire, lightning, thunder |di=radiant |ci= |senses=Blindsight 30 ft., Darkvision 60 ft., passive Perception 13 |languages=understands the languages you speak |features= Shared Resistances. When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type until the spell ends.
Energy Fiend When the dragon is hit with radiant damage, it recovers 2d8 hit points. This may only occur once per round.
Light Against Darkness When the dragon is hit by damage from a non-magical weapon or attack, roll a d20. On a 10 or lower, the attack's damage is halved.
|actions= Multiattack. The spirit makes three Rend attacks and uses its Breath Weapon
Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target. Hit: 1d12 plus 4 + the spell's level radiant damage.
Breath Weapon. The dragon exhales destructive energy in a 60-foot cone. Each creature in that area must make a Dexterity saving throw against your spell save DC. A creature takes 3d6 radiant damage on a failed save, or half as much damage on a successful one.
Neon Flame (Recharge 5-6). The dragon exhales bright color in a 60-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw against your spell save DC, taking 5d6 lightning damage and 5d6 radiant damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, use the higher level wherever the spell’s level appears in the stat block.
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