Dazzling Glare (5e Spell)

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Dazzling Glare
2nd-level illusion
Casting time: 1 action
Range: 10 feet
Components: V, S
Duration: Instantaneous


You unleash an overwhelming flash of light. Choose any number of creatures within range. Each target that can see you must succeed on a Constitution saving throw or become blinded for 1 minute; a creature sensitive to sunlight makes this saving throw with disadvantage. If a target is concentrating, its concentration is also broken on a failed save. A blinded target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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