Dazzling Glare (5e Spell)

From D&D Wiki

Jump to: navigation, search
Dazzling Glare
2nd-level illusion
Casting time: 1 action
Range: 10 feet
Components: V, S
Duration: Instantaneous


You unleash an overwhelming flash of light. Choose any number of creatures within range. Each target that can see you must succeed on a Constitution saving throw or become blinded for 1 minute; a creature sensitive to sunlight makes this saving throw with disadvantage. If a target is concentrating, its concentration is also broken on a failed save. A blinded target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

4.00
(2 votes)

Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsRanger
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: