Tractor Ray (5e Spell)

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Tractor Ray
Evocation cantrip
Casting time: 1 action
Range: 30 feet
Components: V
Duration: Instantaneous


You emanates a beam of energy that locks onto a target you can see within range. When casting the trick, choose whether you want the effect to be a pull or a push. The target must make a Strength saving throw against the cantrip's DC, In case of failure the target is moved 30 feet in the chosen direction, If successful, the target moves 5 feet in the chosen direction.

If the effect is applied to inanimate objects (for example, a door or other movable object), you can waive the check if the object can be moved, it is moved as indicated, Obstacles or difficult terrain can interrupt movement, causing slower movement and, if applicable, falling damage as per the rules.

At Higher Levels. You can affect a number of targets equal to 1, plus an additional one when you reach 5th level, another starting at 11th level, and one more starting at 17th level (that is, 1 base target, 2 starting at 5th, 3 starting at 11th, and 4 starting at 17th level).

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