Bhahoozun's Maddening Gale (5e Spell)

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Bhahoozun's Maddening Gale
5th-level Conjuration
Casting time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute

As you reach skyward, a howling, shrieking wind descends on a point you can see within range. A Cylinder with a radius of 20 feet and 50 feet high is centered on the point. Intense Winds batter and beat those within while shrieking with a maddening howling sound. Each Creatures within the spells area when it is created must make a Dexterity saving throw. If a creature fails, it is deafened while in the Cylinder, and their movement is reduced to 0.

Creatures cannot fly within the Cylinder, and any flying creature that enters into the area of the spell must make a Strength saving throw. If it fails the save, it comes crashing straight down.

A creature entering it must make a Dexterity Saving throw. A creature can use its' action to try to escape the Cylinder, by making a Dexterity saving throw. A success ends the effect on the creature.

A creature that starts its' turn inside the Cylinder, must make a Constitution saving throw. On a failure, roll on the Long-Term madness table. On a failure of 5 or more, roll on one of the D&D Mordenkainen's Tome of Foes madness tables.

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