Comet Azur (5e Spell)

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Comet Azur
8th-level Evocation
Casting time: 1 action
Range: Self (120-foot line)
Components: V, S, M (an aquamarine gem)
Duration: Concentration, up to 1 minute

You unleash a devastating laser of immense cosmic energy from your casting tool, forming a line 120 feet long and 5 feet wide in a direction you choose for the spell's duration. Any creature that enters the line's area of effect for the first time on a turn or starts its turn there must make a Dexterity saving throw. On a failed save, a creature takes 20d4 force damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.

The spell immediately ends if you turn or move away from the direction and position you cast the spell from.

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