Comet Azur (5e Spell)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Elden Ring franchise, and/or include content directly affiliated with and/or owned by Bandai Namco. D&D Wiki neither claims nor implies any rights to Elden Ring copyrights, trademarks, or logos, nor any owned by Bandai Namco. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Comet Azur
8th-level Evocation
Casting time: 1 action
Range: Self (120-foot line)
Components: V, S, M (an aquamarine gem)
Duration: Concentration, up to 1 minute

You unleash a devastating laser of immense cosmic energy from your casting tool, forming a line 120 feet long and 5 feet wide in a direction you choose for the spell's duration. Any creature that enters the line's area of effect for the first time on a turn or starts its turn there must make a Dexterity saving throw. On a failed save, a creature takes 20d4 force damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.

The spell immediately ends if you turn or move away from the direction and position you cast the spell from.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: