Mind Control (5e Spell)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 19:26, 12 June 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Mind Control
9th-level enchantment
Casting time: Instantaneous
Range: 5-foot cube
Components: V,S,M (An Ioun stone)
Duration: 3d12+Wizard level


Target one entity (animal, player or monster) and the entity must make a Charisma saving throw of DC 20. On a success the Ioun stone is destroyed, but on a failure the following effects take place:

  Your eyes glow purple, imitating a 15 foot cone of purple light
  The target will follow your mental wishes
  You have a disadvantage on your next saving throw

When the spell ends, you need to make a saving throw with your spellcasting ability with a DC 5. On a success nothing happens, but on a failure you are blinded for 1d4 years.


2.50
(2 votes)

{5e Wizard Spells Breadcrumb}} [[Category: ]]Wizard level 9

Home of user-generated,
homebrew pages!


Advertisements: