Perfect Cube (5e Spell)

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Scales.png This page is of questionable balance. Reason: A barrier that can unconditionally prevent things from passing in or out of it is too much for a 5th level spell, and an effect that no spell or effect short of disintegrate can destroy is far too much - compare this spell to, say prismatic wall, which while still fiendishly difficult to bypass still has countermeasures and ways to break it down.


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Perfect Cube
5th-level Abjuration (ritual)
Casting time: 1 action
Components: V,S,M (1 Emerald, which doesn't get used up in the spell)
Duration: Concentration, 30 minutes


Holding the Emerald aloft, it begins to glow, growing into a cube of force energy. The cube grows to the desired size (from 1 inch on edge up to 5 feet on edge), and things are still able to pass through it. It then "locks" when the spell is finished casting, forming an impenetrable barrier of force energy on all sides. During the "locking", a creature on the border of the cube must make a DC 10 Dexterity save or take 2d6 force damage. The cube is still subjected to gravity and can be moved but weighs no more than a hollow glass cube of similar size. Creatures and items can be trapped in here and are still subject to being jostled thus. Nothing can physically pass through the cube. The cube can only be destroyed by a damage source that causes disintegration, such as a disintegrate spell.

For every level above 5th, the duration is extended by 5 minutes

When cast as a ritual, the Perfect Cube lasts for 24 hours, with every level above 5th extending the duration by 4 hours.


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