Minor Animate (5e Spell)

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Minor Animate
Necromancy cantrip
Casting time: 1 action
Range: 10 feet
Components: V, S
Duration: 1 hour

Choose up to 5 Tiny or smaller dead creatures, such as birds or rats, within range. The targets become a Small swarm of undead that can perform simple tasks at your command until the spell ends. The swarm has a speed of 20 feet, AC 10, 1 hit point, and a Strength of 2. The swarm gains additional statistics depending on the primary make up of creatures animated, such as a flying or swimming speed equal to the speed of the swarm. The spell ends if the swarm drops to 0 hit points, if you command the swarm to perform a task that would move it more than 60 feet away from you, if you cast the spell again, or until the end of the duration, after which all creatures in the swarm disintegrate.

On each of your turns, you can take a bonus action to mentally command any creature you made with this spell (if you control multiple creatures, you can command any of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move on its next turn, or you can issue a general command, such as to guard a chamber or corridor. If you issue no commands, the creatures will follow close behind you but will not perform any actions. Once you give a command, the swarm performs the task to the best of its ability until it completes the task, then waits for your next command.

When you command the swarm you may choose to instead issue one of the following commands:

Mote. Make a ranged spell attack against one creature within 30 feet. This deals 1d4 necrotic damage. You may choose to add additional creatures to this attack to increase the damage by 1 for each additional creature. Any creatures used in this command disintegrate. The damage increases by 1d4 when you reach 5th, 11th, and 17th level.
Glow. The swarm emits dim light in a 15-foot radius. At 5th level the radius is increased to 25 feet.
Carry. The swarm can lift or drag up to 1 pound for each creature, if they possess a flying speed they cannot fly and carry at the same time unless one extra creature is added per pound.

The number of creatures that can be animated by this cantrip increases by 1 when you reach 5th, 11th, and 17th level.

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