Explosion, Variant (5e Spell)
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|Casting time:||1 action|
A massive explosion erupts from a point you choose within range, emitting a thunderous boom audible up to 1,000 feet away. Each creature in a 60-foot radius sphere centered on that point must make a Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table, and if it is no larger than Huge size it is also pushed 20 feet away from the point and knocked prone. On a successful save, a creature takes half as much damage, is pushed 10 feet away from the point (if it is no larger than Huge size), and isn't knocked prone. The distance a creature is pushed is reduced by 10 feet if is 31 or more feet away from the origin of this spell. Unsecured objects of Huge size or smaller are automatically pushed 20 feet away from the origin of this spell, or 10 feet away if 31 or more feet away from the origin of this spell; Flammable objects within the area of this spell that aren't being worn or carried are also ignited.
|Distance from Origin||Damage|
|20 ft. away or closer||6d6 fire damage + 6d6 force damage + 6d6 thunder damage|
|21 to 40 ft. away||5d6 fire damage + 5d6 force damage + 5d6 thunder damage|
|41 to 60 ft. away||4d6 fire damage + 4d6 force damage + 4d6 thunder damage|
Additionally, a creature which takes damage from this spell must also Constitution saving throw, which is made at advantage if a creature is 31 or more feet away from the origin of this spell. On a failed Constitution save, a creature is stunned and deafened for 1 minute. At the end of each of its turns, the target can make a Constitution saving throw. On a success, it is no longer stunned or deafened.