Lindwurm Conflagration (5e Spell)

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Lindwurm Conflagration
6th-level conjuration
Casting time: 1 action
Range: 150 feet
Components: V, S, M (a single dragon scale and a pinch of sulphur)
Duration: Concentration, 1 minute

Stretching forth your hand, you summon an enormous serpent of flame onto the battlefield. The serpent is 5 feet wide by 50 feet long, and must be summoned in a series of adjacent unoccupied spaces. Any creature that starts its turn within 5 feet of the serpent must make a Dexterity saving throw. The creature takes 6d8 fire damage on a failed save, or half as much damage on a successful one.

When the serpent is summoned, designate one end to be the 'head'. As an action, you may command the serpent to move up to 30 feet. This movement starts from the 'head', and the body follows in its path. The serpent must stay within the spell's range, or the spell ends. If the caster attempts to move the serpent through an obstruction, be it a wall, a boulder, or any other object larger than a 10 foot cube, the serpent detonates. All creatures within 15 feet of the 'head' must make the saving throw against the serpent's damage. On a failure, they become stunned until the start of their next turn.

Any creature of Medium size or smaller caught in the path of this movement are shoved to the nearest unoccupied space, and must make the saving throw against the serpent's damage. On a failed save, they fall prone. Creatures of Large size or larger are considered obstructions by this spell.


At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, for each slot level above 6th, the serpent's length increases by 10 feet, the speed at which you can move it increases by 5 feet, and it deals an additional 1d8 damage.


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