Blood Lance (5e Spell)

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Blood Lance
2nd-level Necromancy
Casting time: 1 action
Range: 120 feet
Components: V, S, M (A small amount of your own blood)
Duration: Instantaneous

Siphoning power from your own lifeforce, you conjure a devastating lance of blood-red energy and fire it at an enemy within range. You lose 1d6 hit points, and make a ranged spell attack against the target. On a hit, the target takes 4d6 necrotic damage, plus necrotic damage equal to triple the damage you took.[1]

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage taken and damage dealt each increase by 1d6 for each slot level above 2nd.

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  1. If your campaign is using the Blood Damage Variant Rule, consider substituting the necrotic damage with blood damage.