Blood Lance (5e Spell)
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2nd-level Necromancy | |
Casting time: | 1 action |
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Range: | 120 feet |
Components: | V, S, M (A small amount of your own blood) |
Duration: | Instantaneous |
Siphoning power from your own lifeforce, you conjure a devastating lance of blood-red energy and fire it at an enemy within range. You lose 1d6 hit points, and make a ranged spell attack against the target. On a hit, the target takes 4d6 necrotic damage, plus necrotic damage equal to triple the damage you took.[1]
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage taken and damage dealt each increase by 1d6 for each slot level above 2nd.
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- ↑ If your campaign is using the Blood Damage Variant Rule, consider substituting the necrotic damage with blood damage.