Skeletal Warhorse (5e Spell)
4th-level Necromancy | |
Casting time: | 1 minute |
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Range: | Touch |
Components: | V, S, M (The skeleton of a large horse or horse-like creature and a bail of hay) |
Duration: | Until Dispelled |
This spell creates an undead skeletal horse. Choose a pile of bones of a Large beast within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead horse: This horse uses the statistics of a warhorse, except it is a neutral evil undead and does not require food, drink, air, or sleep. You can then immediately attune with this skeletal horse: If you do not, you lose control of it and the spell ends.
While attuned to a skeletal horse created with this spell, you have a mental link with it. It acts on your initiative, and you decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The horse lasts until it is destroyed. If you break attunement with a horse you created using this spell, it becomes wild and will very likely be hostile to you and your companions.
Transferring Ownership. You can transfer control of a horse you created with this spell to another creature. By casting this spell as a 1-hour ritual, you can have a willing creature attune with a horse you created with this spell, gaining control of it as described above. You then break your own attunement with this horse.
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