Animate Skeleton (5e Spell)
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|3rd-level Necromancy (ritual)|
|Casting time:||1 minute|
|Components:||V, S, M (a pinch of bone dust)|
Create a skeletal undead servant. Choose a pile of bones of a Medium or Small humanoid within range. Your spell imbues it with life, raising it as an undead creature. The target becomes a skeleton (the GM has the creature's game statistics).
On each of your turns, you can use a bonus action to mentally command one creature you made with this spell if the creature is within 120 feet of you. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete or until you give it a different command.
- If you are a bone collector, you must collect one of the small bones of the skeleton, and keep it with you, to command it and keep it under your control.
- If you are a wizard, the skeleton is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the skeleton for another 24 hours, you must cast this spell on the skeleton again before the current 24-hour period ends.