Choke (5e Spell)

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4th-level Evocation
Casting time: 1 bonus action
Range: Self (30-foot cone)
Components: V, S
Duration: Concentration, up to 1 minute

You raise your hand and choke up to six creatures within range and elevating them several inches off the ground. A target must make a Constitution saving throw on each of your turns. On a failed save, it takes 3d12 force damage. On a successful save, the spell ends for that creature.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, its damage increases by 1d12 for each level above 4th.

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