Repel (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Repel
1st-level Abjuration
Casting time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous

When you cast this spell, target one Large or smaller creature or object that you can see within range. The target must succeed on a Strength save or suffer an effect based on its size, as shown in the list below.

Tiny. The object or creature is thrown through air in a direction directly away from you. It travels 60 feet, and upon impact, it takes 1d6 damage for every 10 feet it was flung before impact.

Small. The object or creature is thrown through air in a direction directly away from you. It travels 45 feet, and upon impact, it takes 1d6 damage for every 10 feet it was flung before impact.

Medium. The object or creature is thrown through air in a direction directly away from you, and never gets more than 15 feet above the ground. It travels 30 feet, and upon impact, it takes 1d6 damage for every 10 feet it was flung before impact.

Large. The object of creature is thrown through air, in a direction directly away from you, and never gets more than 10 feet above the ground. It travels 15 feet, and upon impact, it takes 1d6 damage for every 15 feet it was flung before impact.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the distance a creature flung is increased by the number of feet the creature can be flung by 10 feet per spell level above 1st.


Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard