Soul Explosion (5e Spell)
3rd-level Evocation | |
Casting time: | 1 action |
---|---|
Range: | 60 feet |
Components: | V,S (3 souls of any kind required) |
Duration: | Instant |
The cultivator concentrates soul energy into one point they can see. This spell affects a 20 ft radius sphere but the effects are based on the spell used to cast it.
- Happiness : Everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added
- Greed: Choose a damage type between acid, cold, fire, lightning or thunder; all creatures within the sphere gain resistance to the chosen damage type for 1 minute
- Follower: Every creature in the sphere must make a Wisdom saving throw, or be affected by the confusion spell.
- Demonic: Each creature takes 6d6 necrotic damage and must make a Constitution saving throw, taking half damage on a successful save. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three.
- Antique: All the creatures within the sphere can choose to use their reaction to add +3 to their AC against one attack within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell.
- Esoteric: Roll 1d4 and consult the list below for the damage dealt. The spell deals 3d8 damage of the rolled type to each creature.
1:necrotic
2:radiant
3:force
4:thunder
|} Adding more souls: In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added.
At Higher Levels. When you cast this spell using a spell slot of 5th level or every other level that is higher, all damage, hit points dice is increased by 1 and, the range is increased by 5 ft.
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard