Explosion of Death (5e Spell)
4th-level Necromancy | |
Casting time: | 1 action |
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Range: | 120 feet |
Components: | V, S, M (the hand of a dead humanoid) |
Duration: | 1 hour |
You unleash necromantic energy at a point within range. All creatures other than you within 30 feet of that point must make a con save against your spell save DC. On a failed save a creature takes 6d8 necrotic damage. Zombies automatically fails the save. If there are any large or smaller corpses within 30 feet of the spell after creatures have taken damage all the corpses rises as Zombies. You control the zombies fo the duration. If a zombie would take damage from this spell it instead gains temporary hit points equal to the damage taken and if you didnt allready control it it is now under your controll for the duration if it was large or smaller.
Here is a link to a Zombie template
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher The damage of the spell increases by 2d8 per slot level above 4th.
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