Eruption Counter (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Eruption Counter
1st-level Evocation
Casting time: 1 bonus action
Range: Touch
Components: S, M (A melee weapon worth at least 1 sp)
Duration: 1 round

You ready your weapon as it glows with fiery power. The next time a creature makes an attack against you, roll 3d10. If you roll higher, their attack fails, and if you are within 5 feet of them, you can make an attack against them with the weapon used as a component. On a hit, it deals an extra 1d10 damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you roll an extra 1d10 for both the counter and the damage for every level above 1st.


Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard