Waves of Exhaustion (5e Spell)

From D&D Wiki

Jump to: navigation, search
Waves of Exhaustion
7th-level necromancy
Casting time: 1 action
Range: Self (60-foot cone)
Components: V, S
Duration: Instantaneous


You raise your hands and thrust them forward as you lean back as crippling energy flies from your fingertips. Creatures within range must succeed on a Constitution saving throw or suffer 1 level of exhaustion. If a creature fails the save by 5 or more, the creature suffers an additional level of exhaustion.


Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: