Shadow Duel (5e Spell)

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Shadow Duel
7th-level Enchantment (ritual)
Casting time: 1 minute
Range: 60ft
Components: V, S, M (a silver pocket-watch worth at least 100g)
Duration: Instantaneous


You invoke an ancient rite of combat that is reserved for only the bitterest of rivals. When you cast the spell, you designate yourself and up to fifteen other creatures. When you do, the selected creatures must succeed a Charisma saving throw or be forced into the duel. A creature can willingly fail the save. All unwilling creatures must fail the save or the spell fails. When you designate the participants of the duel, there must be an equal number of creatures on both teams. Creatures on a team cannot overtly harm or work against one another.

Once the participants have been chosen, you can set the terms for the duel and what constitutes a victory. If no rules are set, it is considered a duel to the death, and the duel will not end until one side is completely decimated and all members of one side are dead. When the duel begins, a cubic wall that is 60ft across is formed around the participants. This wall is immune to all damage, and blocks any sort of interplanar travel or teleportation through the wall. The cube will only disperse once the duel has ended. As per the sacred rules of this fight, absolutely no outside source may interfere with the duel, and no creature may leave the duel until it is finished. Nothing short of a deity or the wish spell may intervene.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you can select an additional two creatures and the cube extends by 30ft.

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