Nuclear Impact (5e Spell)

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Nuclear Impact
3rd-level Evocation
Casting time: Special
Range: 90 feet, 30ft Sphere, 10ft Sphere
Components: V, S
Duration: Instantaneous

Summary: When all feels like you're on the verge of madness, or looking to demoralize the enemy's, Become a flaming bomb that screams "Watch me". This takes time to use and will leave you vulnerable while charging so use it wisely.

Beginning on your turn with an Action to charge a ball of flames above your head, ending your turn there. During the charge state into your next turn if you take damage, this spell ends and implodes dealing 3d6 fire damage to you and all creatures within 10ft. If you make it to your turn without taking damage, you can absorb the ball of fire into yourself, then launching yourself into the air 30ft high (Flavor this how you like), choose a point within 90ft that you can see and propel yourself into that area causing a massive explosion in a 30ft sphere. All creatures in that range must make a dexterity saving throw, Taking 2d8 Force damage and 6d8 + (spellcasting mod) Fire damage upon failure, Creatures who fail the save by 5 or more also fall prone. If a creature succeeds the save they take half damage from both sources and don't fall prone.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, increase the damage dies by 1d8 each time (4th lvl= 3d8Force and 7d8 fire, so forth)

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