Spirit Meddling (5e Spell)

From D&D Wiki

Jump to: navigation, search
Spirit Meddling
necromancy cantrip
Casting time: 1 bonus action
Range: 60ft
Duration: Instantaneous


As a bonus action on your turn you can cause one of the following effects:

  • you send a chill down the spine of a creature within range, making them more on guard.
  • you lift an object within range 1-2 feet off the ground (the item can't weigh more than 1.5 pounds).
  • you cause small lights to flicker.
  • you cause a room to get noticeably colder over a short period of time.
  • you make people hear quiet unintelligible whispers.


0.00
(0 votes)

Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: