Spirit Meddling (5e Spell)

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Spirit Meddling
necromancy cantrip
Casting time: 1 bonus action
Range: 60ft
Duration: Instantaneous


As a bonus action on your turn you can cause one of the following effects:

  • you send a chill down the spine of a creature within range, making them more on guard.
  • you lift an object within range 1-2 feet off the ground (the item can't weigh more than 1.5 pounds).
  • you cause small lights to flicker.
  • you cause a room to get noticeably colder over a short period of time.
  • you make people hear quiet unintelligible whispers.


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