Energy Rupture (5e Spell)
8th-level Evocation | |
Casting time: | 1 action |
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Range: | Touch |
Components: | V, S |
Duration: | 1 minute |
You create a mystical field of energy absorption around a creature, which then ruptures out from them once it reaches critical mass. The target of this spell gains resistance to acid, cold, fire, lightning, posion, and thunder damage.
In addition, when the spell ends, the energy erupts out from them. Every creature in a 20-foot radius sphere of the creature, excluding the creature, must make a Dexterity saving throw. On a failed save, they take force damage equal to the total amount of acid, cold, fire, lightning, poison, and thunder damage dealt to the target of the spell during the duration of the spell. On a successful save, they take half as much damage. The target of the spell can, as an action, release the energy early, ending the effect of the spell.
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